is inexplicable and might be some kind of masterpiece. You are a warrior in a Dune-ish world where combat takes place between wooden helicopters with swords and hammers attached to them. You fight by swinging your mouse around to generate momentum, with the amount of damage depending on how heavily you’re able to connect to the enemy that you’re attempting to smash. The disconnect between Hammerfight’s storytelling and the mania of its combat is so pronounced that it constitutes a feature in its own right, a rare opportunity to see what it may be like if fighting in Lord of the Rings was replaced with events from Gladiators.
The clearest screenshot I could take.