DEBRIEFING

PC GAMER (UK) - - FEATURE -

Phil: I was wor­ried this would be a broadly pleas­ant fea­ture in which we had a nice time build­ing a pic­turesque city. So con­grat­u­la­tions on all of the mur­ders, every­body. Other than the en­forced dis­as­ter, how did you all get on?

Sa­muel: I tried to build a new part of the city but in­stead felt I had no choice but to mur­der lots of my own peo­ple with nat­u­ral dis­as­ters. That was dur­ing the era of Pipville, though. Noth­ing like that hap­pened after the city was re­named Rob­tropo­lis. Co­in­ci­dence?

Pip: I want to make it clear that when Pipville was un­der the lead­er­ship of the great and benev­o­lent Pip there was an in­flux of whales, which are a great in­di­ca­tor of, uh, en­vi­ron­men­tal re­spon­si­bil­ity. They were clearly at­tracted by the ro­bust econ­omy or the af­ford­able rent or the thriv­ing nightlife. Maybe all three. If you in­her­ited prob­lems they must have come from Andy.

Andy: Go­ing sec­ond, I had it fairly easy. Phil didn’t leave many prob­lems for me to deal with, and left me with a blank can­vas to make a mess. A mess that re­sulted in a lot of dead bod­ies and backed-up sewage. A part­ing gift from me to Pip.

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