Rex ap­peal

Parkasaurus scratches an itch Juras­sicWorld couldn’t reach.

PC GAMER (UK) - - DLC REVIEW - By Philippa Warr

After the slide into tedium that was the Juras­sic World Evo­lu­tion ex­pe­ri­ence, Early Ac­cess dino theme park man­age­ment project Parkasaurus is a wel­come sight. I’ve just fin­ished coo­ing over a flock of ovi­rap­tors so tiny they can hide un­der flow­ers in their pen, and am now work­ing to im­prove my vis­i­tor ex­pe­ri­ence. This in­volves plonk­ing down banana stands and up­grad­ing toi­lets while I fret over the daily glut of three-star re­views.

The Early Ac­cess na­ture of the beast is mak­ing it­self known, although not as ag­gres­sively as some other projects I’ve played. One up­date in­creased my daily or­der of food plants from a dozen or so to 300, for some rea­son, and another time my park sud­denly had zero vis­i­tors un­til I reloaded a save file.

But he core loops are there – build a park, then re­search up­grades with science points or hap­pi­ness points from di­nos. For more di­nos you can un­lock and cre­ate species by send­ing sci­en­tists to dig for fos­sils. Thus it is that you build out your sand­box-a-saurus.

Some el­e­ments haven’t been im­ple­mented yet so sce­nar­ios are not yet avail­able and there are a lot of sys­tems which could do with pol­ish or ex­pan­sion. One of the lat­ter is the idea of giv­ing your di­nos toys. There’s

only one toy right now (a ball) and it’s quite far down the tech tree. I felt ter­ri­ble not be­ing able to let my adorable crea­tures have play­time!

Each di­nosaur has spe­cific habi­tat and diet re­quire­ments. My park mainly con­sists of her­bi­vores at the mo­ment hence that daily plant de­liv­ery, but the tricer­atops and stegosaurus like the rain­for­est biome while the styra­cosaurus needs me to fid­dle with the el­e­va­tion of muddy ter­rain to cre­ate an alpine area. They all need pri­vacy, too. That means you’ll be plac­ing grass for them to hide in and us­ing dif­fer­ent types of fence to bal­ance se­cu­rity and vis­i­tor cu­rios­ity with dino com­fort.

Cur­rently, I’m try­ing to bal­ance crowd-pleas­ing up­grades and dec­o­ra­tions with my cash­flow. I’m as­sum­ing that if the sit­u­a­tion gets dire there is al­ways money in those banana stands, but if pop cul­ture ref­er­ences be­tray me I’ll need to rely on the do­na­tion boxes and my con­ces­sion stands for my fi­nanc­ing.

Park life

Some of the food and merch you sell has an im­pact on other stats, which might prove useful if I can wran­gle it. For ex­am­ple, if a guest drinks a mar­tini from my adults-only Tikki Hut their de­sire for fun­nel cake (from the fun­nel cake stand I’ve re­lo­cated nearby) in­creases by 500%. Mean­while, bal­loons cov­ered in magic dust seem to re­duce the amount those guests bring down the di­nosaurs’ pri­vacy.

For a sense of the scope of the game as it cur­rently stands, after about four or five hours I’ve maxed out my science and heart re­search trees. I could def­i­nitely keep work­ing on my park, ad­ding more ex­hibits, but this is the point where I’ll take a break and come back with the full re­lease, cur­rently set for around six to eight months’ time.

There are a lot of sys­tems which could do with pol­ish or ex­pan­sion


Brim­ming with per­son­al­ity and sport­ing a solid core, Parkasaurus has made a promis­ing im­pres­sion.


I upped the fence se­cu­rity for my tyran­nosaurs.

He’s just a hatch­ling so he’ll grow over time.

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