SSI’s PanzerGeneral did away with the notion that wargames had to be complicated, hard-to-parse artefacts from tabletop gaming’s past. It was actually accessible. There was still so much to get stuck into – it was no less of a wargame just because it was welcoming. On top of logistical conundrums and combined-arms assaults found within each World War 2 scenario there was a campaign layer that threw some persistence into the mix. Units gain XP and battle performance had an impact on the state you’d be in when you started the next scenario. Panzer
General led to sequels, an excellent spiritual successor, PanzerCorps, and the even more accessible, but also simpler, UnityofCommand.