God simulators and management games have been a frequent source of inspiration for strategy games. Populous and
SimCity, both of which appeared in 1989, are partly responsible for an astonishingly broad array of games, from Civilization to DuneII, and there hasn’t been a time where there wasn’t some intermingling going on. With games such as Anno, Age of Empires, TheSettlers and Dungeon Keeper the lines continued to blur. There was city-building and economic management, but there were troops and real-time battles and territorial struggles, too. And it was a formula that worked extremely well: all of them spawned sequels and, in some cases, are still around today.