Play­ing God


God sim­u­la­tors and man­age­ment games have been a fre­quent source of in­spi­ra­tion for strat­egy games. Pop­u­lous and

SimCity, both of which ap­peared in 1989, are partly re­spon­si­ble for an as­ton­ish­ingly broad ar­ray of games, from Civ­i­liza­tion to DuneII, and there hasn’t been a time where there wasn’t some in­ter­min­gling go­ing on. With games such as Anno, Age of Em­pires, TheSet­tlers and Dun­geon Keeper the lines con­tin­ued to blur. There was city-build­ing and eco­nomic man­age­ment, but there were troops and real-time bat­tles and ter­ri­to­rial strug­gles, too. And it was a for­mula that worked ex­tremely well: all of them spawned se­quels and, in some cases, are still around to­day.

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