Myth: The Fallen Lords, developed by Halo and Destiny studio Bungie, was an astounding technical achievement when it launched in 1997. It was a 3D real-time tactics game with a 3D camera to match. That alone made it worth taking notice, but Myth also proved just how gamechanging 3D battlefields could be, particularly if they were supported by physics. If an archer missed an enemy, for instance, that arrow still had to go somewhere. Maybe it hit a tree, or another character. Weather, range and elevation all exerted their influence over the tactical scraps, which made it more than a bit tricky, but also unlike any other strategy game around. It’s a great shame that Bungie moved onto other pastures.