Red Dead Re­demp­tion 2

It con­tin­ues to look bet­ter and bet­ter

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It’s dif­fi­cult to be­lieve, but it’s al­most here: a brand new open-world ex­pe­ri­ence from Rock­star Games.

The com­pany has been hard at work on a sequel to Red Dead Re­demp­tion for a num­ber of years now and we are fi­nally start­ing to get our first real taste of what to ex­pect from this sprawl­ing new western.

Red Dead Re­demp­tion II is go­ing to be a pre­quel to the 2010 clas­sic, giv­ing us a first­hand look at how Dutch and the gang be­came such in­fa­mous out­laws. Through the eyes of pro­tag­o­nist Arthur Mor­gan we will see their trans­for­ma­tion from a gang of no­bod­ies to a group that is feared by ev­ery­body – from a de­cid­edly younger John Marston to the law en­force­ment that are hot on the tail of the crew af­ter a num­ber of high pro­file crimes.

This is all highly ex­cit­ing, but what we are in­deed most in­ter­ested in see­ing is how Rock­star is once again set­ting a new bar for open world game de­sign. From what we’ve seen al­ready it’s clearly go­ing to be stun­ning, a ve­hi­cle for some of the most de­tailed and dy­namic en­vi­ron­ments ever seen in this style of game. That’s par­tic­u­larly im­por­tant here be­cause Rock­star is giv­ing us a huge de­gree of free­dom to shape the world and the lives of the NPCS that in­habit it.

The Honor Sys­tem will be mak­ing a re­turn from the orig­i­nal, although it will be hugely im­proved this time out. That sys­tem, if you re­call, af­fected how set­tle­ments and NPCS treated the player – re­flect­ing your de­ci­sions and ever-shift­ing moral­ity. That is be­ing ex­panded, giv­ing Arthur even more pres­ence and power in the world; ev­ery one of your actions, from loot­ing camps to en­gag­ing in acts of vi­o­lent con­duct, will al­ter the way in which char­ac­ter per­ceive and treat you. How you be­have can cre­ate small waves – shop keep­ers may charge more or less for their wares, for ex­am­ple – to much larger ones, with Arthur quickly find­ing an in­flux of bounty hunters on him should he con­tinue to break laws and dis­rupt communities.

Cou­ple all of this with some no­table changes to the com­bat sys­tem and it’s clear we are in for a real good time. That’s ex­cit­ing too, be­cause the stu­dio has clearly learned plenty of lessons from Grand Theft Auto V, im­ple­ment­ing them here for all to see. Red Dead Re­demp­tion II will lean heav­ily on slow-mo­tion kills to help frame the ac­tion and give it a cin­e­matic edge, while the gun­play it­self has also been re­tooled to be far more re­al­is­tic. Bal­anc­ing re­al­ism and fun is al­ways a chal­lenge for any de­vel­oper, but Rock­star is hop­ing it can strike a fair one here as it looks to im­prove the depth to Red Dead’s play. This means that play­ers will have more con­trol over ri­fles and re­volvers, let­ting you finely tune how the weapon fires to give you far more free­dom when deal­ing with deadly du­els.

We find our­selves say­ing this ev­ery time we are pre­sented with a brand new Rock­star game, but this is clearly go­ing to be one of – if not the – most authen­tic and im­mer­sive open world game ever cre­ated. But then again we ex­pect noth­ing less, this is a stu­dio that con­tin­ues to defy ex­pec­ta­tion, even when an­tic­i­pa­tion is higher than it has ever been be­fore. Red Dead Re­demp­tion II has been a long time com­ing, and we are still strug­gling to be­lieve that we will have it in our hands this Oc­to­ber. What

we are ea­ger to see now, of course, is how ev­ery­thing ties to­gether and what Rock­star has in store for the mul­ti­player. Ru­mours con­tinue to fly – from the in­tro­duc­tion of a Mmo-style ex­pe­ri­ence that will build off of what we saw in the orig­i­nal game, to a sprawl­ing bat­tle royale that takes in­spi­ra­tion from Fort­nite – but the suc­cess of GTA On­line has ef­fec­tively en­sured that Red Dead Re­demp­tion II will come with its own in­cred­i­ble mul­ti­player of­fer­ing. The sin­gle­player cam­paign will be great and all, but we are suck­ers for some awe­some on­line ac­tion.

Whether you’re a fan of west­erns or not, it’s clear that Red Dead Re­demp­tion II is go­ing to be the only game ev­ery­body is talk­ing about come Oc­to­ber. It looks like a true step for­ward for open world gam­ing and an in­cred­i­ble look at what’s next from the in­dus­try’s lead­ing de­vel­oper of in­ter­ac­tive en­ter­tain­ment.

RED dead RE­DEMP­TION 2 is the lat­est pro­ject from the tal­ented folks at Rock­star Games. Find out more here: rock­stargames.com

The de­sign of the open world is what has our jaws hit­ting the floor. The level of de­tail is in­cred­i­ble here. If you haven’t got­ten your­self a PS4 Pro or a 4K TV yet this may in­deed be the game that makes you take the hit!

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