09 Surrounding the adventure are the usual broader game elements we’ve again come to expect from Lara’s latest travails – you’ll be constantly smashing pots and looking out for shiny things to collect and examine as you amass XP to level up skills and equipment, collect scrap to manufacture new survival tools and shoot animals in the face to harvest what you need from them.
Lara no longer cries when she shoots a deer, thus meaning she is either used to it now, or fully on the way to becoming the endangered species-murdering psychopath from the original Core Design series. Maybe that will be covered in the game at some point, or just bolted on as DLC later down the way. Either way the broader mechanics of Shadow Of The Tomb Raider remain as unchanged and familiar as the combat is. That should mean we can jump into the action nice and fast and get on with all that tomb raiding we’ve been looking forward to.