14 While Lara may experience the Day of the Dead one time, she can experience her own death countless times. Huzzah? Yes, it’s that old chestnut – the thing where Crystal Dynamics accidentally made it a thing that Lara Croft has to be utterly brutalised whenever she dies, so Eidos Montréal has (as with many other elements) just picked up the mantle and carried it on. Plummeting, stabbing, shooting, oh-so-much impalement, drowning and more – you’d think we’d either be desensitised or bored of it by now, but really we’re just uncomfortable in more ways than can be comfortably fit into this relatively small space. It does, in an odd way, make you want to keep Lara alive much more than you otherwise would – the alternative is frequently horrible.