Lots of Painting

Rex Crawle talks Knights And Bikes art style

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the char­ac­ter de­sign

“I try to draw at­trac­tive peo­ple, it just never quite comes out that way [laughs]. I def­i­nitely try to put a lot of the el­e­ments of the adults I grew up around in my Cor­nish farm­house up­bring­ing. Ev­ery­one was kind of craggy. There were a lot of char­ac­ters. A lot of big per­son­al­i­ties who had quite strange styles of dress or man­ners of speak­ing or hob­bies, like build­ing di­nosaurs out of scrap metal and all of these strange things. I’m def­i­nitely try­ing to bring some of that in as well. And it’s kind of fun to think about how the kids are go­ing to per­ceive these char­ac­ters as well, par­tic­u­larly as one of the main char­ac­ters doesn’t come from the is­land, so she’s see­ing things a lit­tle dif­fer­ently.”

the con­stant back­ground move­ment

“For the art style I wanted it to look a lit­tle bit like the kids had drawn it them­selves or at the very least art di­rected it. They’re com­ing up with all of these ideas and chang­ing their minds and telling all of these sto­ries and I’m just try­ing to keep up with ev­ery­thing that they’re telling me to paint next. That move­ment plays into that kind of stop-mo­tion an­i­ma­tion, so wher­ever pos­si­ble I try to draw ev­ery­thing three times and then just cy­cle through those frames so that it’s just con­stantly mov­ing. That move­ment can trans­fer on to the player. When you’re play­ing if ev­ery­thing is alive and mov­ing it gives you an en­ergy your­self to keep mov­ing. Es­sen­tially it’s just try­ing to con­vey that en­ergy and imag­i­na­tion of kids. But yeah, it just takes a lot of painting ba­si­cally.”

n The full back sto­ries of Nessa and Demelza are some­thing we imag­ine we’ll need to wait for the fi­nal re­lease to find out, but we do know that Nessa is new to the is­land, so Demelza will know it and pos­si­bly its in­hab­i­tants a lit­tle bet­ter.

n Rex Crawle has name checked the art­work of Eric Carle, fa­mous for the chil­dren’s book The Very Hun­gry

Cater­pil­lar, as an in­spi­ra­tion be­hind the game’s gor­geously tex­tured and lay­ered back­grounds. Noth­ing ap­pears to be a sin­gle shade any­where in the game.

Rid­ing around on your bike is go­ing to be a lot of fun. As you can see, you can leave trails and skid around on them, upgrade them with dif­fer­ent flags and more. Your bike is one of your ma­jor sign­posts of progress through the game.

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