Fall­out 76

A BRAVE NEW EN­TER­PRISE FOR BETHESDA

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”About four years Ago we hit upon An idea that was per­fect for fall­out,” re­calls bethesda direc­tor And ex­ec­u­tive pro­ducer todd howard. “It was an idea that we just couldn’t shake; we knew we had to do it, and we had to do it in a big way.”

Howard is re­fer­ring to Fall­out 76, a bold new ini­tia­tive from Bethesda Game Stu­dios that’s left us reel­ing.

The idea, as he tells it, was to build a Fall­out ex­pe­ri­ence around three con­cepts: it had to be open world; it had to be pinned around sur­vival; it had to be pop­u­lated by real char­ac­ters. It’s that last one that’s ush­er­ing in change. It isn’t about mak­ing the NPCS of the world feel more real – this isn’t about the pro­gres­sion of ar­ti­fi­cial in­tel­li­gence and an­i­ma­tion – it’s about Bethesda push­ing into a new area with a fran­chise that has a long his­tory of risk tak­ing and evo­lu­tion. “We have al­ways wanted to tell the story of what it would be like for the first char­ac­ters that leave the vaults,” Howard con­tin­ues on. “But there is one big dif­fer­ence with this game. Each of these char­ac­ters is a real per­son be­cause, yes, Fall­out 76 is en­tirely on­line.”

That’s right. Fall­out 76 is a spin-off tak­ing aim at the bur­geon­ing on­line sur­vival genre. Much like Rust and Co­nan Ex­iles, it’s a game with craft­ing, ex­plo­ration and emer­gent player ex­pe­ri­ence at the core of it. Only, be­ing that this is a Bethesda game, Fall­out 76 will also fea­ture a heav­ier em­pha­sis on sto­ry­telling and quest lines than per­haps any of its clos­est com­peti­tors. “You’ll be who you want to be; ex­plor­ing a huge world, do­ing quests, ex­pe­ri­enc­ing a story and lev­el­ling up. We love those things about our games as well and we would not have it any other way. But like so many of you we have al­ways wanted to see what our style of game would be like in mul­ti­player. So, lots of us talk about the ex­pe­ri­ences that we have in our games but we’ve never ex­pe­ri­enced them to­gether.”

Fall­out 76 is go­ing to change all of that then. It’s a pre­quel to all of the other games in the se­ries, cast­ing 10 you as a vault dweller charged with re­build­ing Amer­ica af­ter the fall­out set­tles, emerg­ing from the un­der­ground 25 years af­ter the bombs fell. Bethesda is whisk­ing us away to West Vir­ginia, to an open world four times the size of Fall­out 4’s by Bethesda’s own es­ti­ma­tion.

It’s here where you and a dozen other real play­ers will have the op­por­tu­nity to work, ex­plore and fight along­side (or against) one an­other to lay the foun­da­tions for the bright fu­ture of Amer­ica.

Bethesda has put con­sid­er­able time and re­sources into re­fin­ing and expanding upon the craft­ing sys­tems in­tro­duced in Fall­out 4, and we are go­ing to see the re­sult of that it­er­a­tion here. If craft­ing isn’t of in­ter­est to you, that’s okay – leave it to your friends. If you’re look­ing to ex­plore the waste­land, Howard prom­ises that West Vir­ginia will be the most beau­ti­ful land­scape from the stu­dio yet. “We al­ways start with the world, and this time it fea­tures all new ren­der­ing, light­ing and land­scape tech­nol­ogy. It al­lows us to have six­teen times the de­tail and even view dis­tant weather sys­tems across the maps.”

And if you’re into com­bat, there will be plenty to hold your in­ter­est here too. While all NPCS have been stripped out of the game – ev­ery hu­man char­ac­ter you meet will be an­other real player – there will still be an ar­ray of mu­tants, mon­sters and weird anom­alies to do bat­tle with. Bethesda has con­firmed that, due to the on­line-only na­ture of the ex­pe­ri­ence, tra­di­tional V.A.T.S. is out, although it is cur­rently adapt­ing the sys­tem to work in real-time. Howard has also promised this will be a “soft­core” take on the sur­vival genre, promis­ing that “death never means the loss of pro­gres­sion or the loss of your char­ac­ter.”

Fall­out 76 is am­bi­tious and di­vi­sive by its very na­ture.

It’s ex­actly the type of ex­pe­ri­ence we want to see

Bethesda push­ing it­self to ex­plore and the type of space we are ea­ger to see a big de­vel­op­ment team ex­per­i­ment on. Fall­out 76 isn’t tra­di­tion­ally what we’d ex­pect from Bethesda but that’s okay. It’s about time we saw some risk tak­ing in the waste­land.

“FALL­OUT 76 IS A PRE­QUEL TO ALL OF THE OTHER GAMES AND IT’S

OUR BIG­GEST ONE YET, FOUR TIMES THE SIZE OF FALL­OUT 4.” TODD HOWARD, GAME DIREC­TOR, BETHESDA GAME STU­DIOS

Fall­out 76 is launch­ing this novem­ber, but the stu­dio does plan on run­ning a beta ahead of that. server prob­lems and bugs come with the ter­ri­tory with this type of ex­pe­ri­ence, and bethesda wants to get on top of them as fast as it can

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