nothing is at it seems in The Oldest house
It’s a new game from Remedy Entertainment. It’s weird, okay. It’s super weird. Not that we’ve necessarily come to expect anything less from the studio that delivered Max Payne, Alan Wake and Quantum Break to us over the last two decades, but Control honestly caught us a little off-guard.
The game is based around the idea of investigating the headquarters of a federal agency responsible for monitoring the unexplained. The world is subversive and steeped in the unnatural, presenting level and scenario design from an ever-shifting perspective. Control is non-linear by its very nature, meaning the only way to progress is to dig into the threads of story that you stumble across and follow them the best you can. Navigating the spaces of The Oldest House – that’s the aforementioned HQ – is no easy task, particularly as the environments adhere to nought but a dreamlike logic – its twisting corridors infested by supernatural entities. It’s difficult to know how Remedy will handle the construction of such a free-form experience, though we’re confident that it will still deliver in all the ways that we’ve come to expect from the studio: an intriguing story and high-octane action based within a world with a weird streak running down its spine. Basically, an experience that no other developer in this industry would dare attempt.
Control is the latest project from the talented folks at Remedy Entertainment. Find out more here: remedygames.com/control