Spi­der-man

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■ most re­mem­ber Nev­er­soft for its work on Tony Hawk’s Pro Skater, but 2000’s Spi­der-man would prove that the stu­dio had far more to of­fer than skate­board­ing ex­per­tise. While it might look a lit­tle ob­so­lete now, Spi­der-man was a fast and fluid ac­tion game that re­ally cap­tured the spirit of the char­ac­ter. It felt like a game made by fans for fans, a game that rev­elled in the chaos of Spidey’s ad­ven­tures across a liv­ing and breath­ing New York City. This Plays­ta­tion clas­sic ef­fec­tively es­tab­lished the tem­plate that all mod­ern Spi­der-man games would fol­low, en­sur­ing that any game bar­ing the Spi­der-man name would need to come with a huge dose of per­son­al­ity to back up com­bat and tra­ver­sal.

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