No man’s sky

What (have they been play­ing?)

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WHY (was it cho­sen?) Bet­ter than ever Josh West

I CON­TINUE TO be in­cred­i­bly im­pressed by the way in which Hello Games has ap­proached the on­go­ing devel­op­ment of

No Man’s Sky. Its evo­lu­tion over the last 12 months has been noth­ing short of spec­tac­u­lar, with the team work­ing hard to im­ple­ment every­thing from bet­ter pro­ce­dural-gen­er­a­tion

(to im­prove the va­ri­ety of its worlds) to adding re­quested fea­tures such as mul­ti­player, un­lim­ited build­ing and third-per­son per­spec­tive op­tions to greatly im­prove the core ex­pe­ri­ence. The game that ex­ists now is still fun­da­men­tally fa­mil­iar, but the wider ex­pe­ri­ence has evolved ex­po­nen­tially. The most re­cent up­date, NEXT, has only helped to so­lid­ify No Man’s Sky as one of the most mis­un­der­stood and in­ter­est­ing games on the mar­ket.

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