set­ting a SCENE

what goes into a clas­sic Street fighter back­ground? we break it down us­ing dhal­sim’s Stage from al­pha 3

Retro Gamer - - STREET FIGHTER: BLOW BY BLOW -

lo­cal Scenery

This is In­dia, Dhal­sim’s home­land, and the back­drop needs to con­vey that. Good de­sign means that you’re not eas­ily go­ing to mis­take the ar­chi­tec­ture in this scene for that of Rome or Chicago.

wildlife

An­i­mals are of­ten used to add lo­cal flavour, such as the ele­phants here – they’re a com­mon fea­ture of Dhal­sim’s stages. The dogs aren’t quite so com­mon, but they’re cute so they get a pass.

throw­backs

The Street Fighter crew loves to ref­er­ence the se­ries’ wider mythol­ogy. When Dhal­sim fights here, his wife Sarah (in­tro­duced in his Su­per

Street Fighter II end­ing) ap­pears as a spec­ta­tor to cheer him on.

Spec­ta­tors

The kind of crowd present at a fight can tell you a lot about a fighter. Flashy fame hunters like Ken can draw big crowds. Dhal­sim, who doesn’t care for the at­ten­tion, has a sin­gle yogi.

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