shape how did Space Mutants up on other systems?
NES the one
The original version of the game and therefore ■
The NES original that every port had to hold a candle to. but once that received the most care and attention, terms of gameplay – foundation was set in stone – at least in on from, which other version had a template to follow every they all did remarkably well. GAME GEAR is a shrunken
Like most Game Gear conversions, this ■ the same black down version of the Master System version,
Bart and NPCS edges at least made it easier to separate would’ve been impossible on from the background - which especially popular the tiny screen of the Game Gear. It wasn’t on the platform. ZX Spectrum when it came Naturally, the visuals had to take a knock ■ was handled by to downgrading to the ZX Spectrum, which the gameplay British studio Arc Developments. However fact that it’s not a itself is mostly unchanged, save for the style scrolling platformer but instead the screen-by-screen that was typical on the hardware. MEGA Drive of the game and This was one of the best-selling versions ■ and overhauled had more refined visuals, slicker controls hardware. sound effects – thanks to the more powerful the nine platforms, While it didn’t have the best art across more manageable it still balanced slick movement with a all the same. difficulty. A step up from the NES version AMIGA anything it
If the Amiga version should be known for ■ pixel art that really should be its visuals, with high-quality version to a whole took the backgrounds of the original NES intro that - better new level. There is even a fairly lengthy explains Bart’s than any of the other platforms - properly of the game. x-ray glasses. Arguably the best version AMSTRAD cpc better than While on the surface the visuals look much ■ version of them the ZX Spectrum, this is perhaps the worst the x-ray goggles all. The limits of the hardware meant that were a little weren’t quite as well handled, the mechanics details were simply ropey and many of the Simpsons-based removed from the game. MASTER SYSTEM from the art This version brought with it the black outlines ■ to recreate that of the Mega Drive equivalent, which helped than the original Matt Groening style a little more faithfully as good, and did NES equivalent. However, it wasn’t quite
Mega Drive version but also bring over the same speed as the to handle. poorer movement meant it was tough ATARI ST the few others
The ST version of the game was one of ■ not that there’s that were handled in-house at Imagineering, any of the different platforms. much difference between fancy intro of the Amiga version and didn’t This lacked the to Bart’s quite as smoothly with a weird momentum play at least match the quality art. movement, but it does commodore 64 because of its The Commodore machine equally suffered ■
It, too, failed to hardware limits, but just edged the Amstrad. game, meaning that implement various finer details into the things, but it still its visuals fell firmly on the basic side of mechanics as slick retained a scrolling screen and kept the as they could be.