CON­VER­SION CA­PERS

shape how did Space Mu­tants up on other sys­tems?

Retro Gamer - - THE SIMPSONS HIT THE NES -

NES the one

The orig­i­nal ver­sion of the game and there­fore ■

The NES orig­i­nal that ev­ery port had to hold a can­dle to. but once that re­ceived the most care and at­ten­tion, terms of game­play – foun­da­tion was set in stone – at least in on from, which other ver­sion had a tem­plate to fol­low ev­ery they all did re­mark­ably well. GAME GEAR is a shrunken

Like most Game Gear con­ver­sions, this ■ the same black down ver­sion of the Mas­ter Sys­tem ver­sion,

Bart and NPCS edges at least made it eas­ier to sep­a­rate would’ve been im­pos­si­ble on from the back­ground - which es­pe­cially pop­u­lar the tiny screen of the Game Gear. It wasn’t on the plat­form. ZX Spec­trum when it came Nat­u­rally, the vi­su­als had to take a knock ■ was han­dled by to down­grad­ing to the ZX Spec­trum, which the game­play Bri­tish stu­dio Arc De­vel­op­ments. How­ever fact that it’s not a it­self is mostly un­changed, save for the style scrolling plat­former but in­stead the screen-by-screen that was typ­i­cal on the hard­ware. MEGA Drive of the game and This was one of the best-sell­ing ver­sions ■ and over­hauled had more re­fined vi­su­als, slicker con­trols hard­ware. sound ef­fects – thanks to the more pow­er­ful the nine plat­forms, While it didn’t have the best art across more man­age­able it still bal­anced slick move­ment with a all the same. dif­fi­culty. A step up from the NES ver­sion AMIGA any­thing it

If the Amiga ver­sion should be known for ■ pixel art that re­ally should be its vi­su­als, with high-qual­ity ver­sion to a whole took the back­grounds of the orig­i­nal NES in­tro that - bet­ter new level. There is even a fairly lengthy ex­plains Bart’s than any of the other plat­forms - prop­erly of the game. x-ray glasses. Ar­guably the best ver­sion AM­STRAD cpc bet­ter than While on the sur­face the vi­su­als look much ■ ver­sion of them the ZX Spec­trum, this is per­haps the worst the x-ray gog­gles all. The lim­its of the hard­ware meant that were a lit­tle weren’t quite as well han­dled, the me­chan­ics de­tails were sim­ply ropey and many of the Simp­sons-based re­moved from the game. MAS­TER SYS­TEM from the art This ver­sion brought with it the black out­lines ■ to recre­ate that of the Mega Drive equiv­a­lent, which helped than the orig­i­nal Matt Groen­ing style a lit­tle more faith­fully as good, and did NES equiv­a­lent. How­ever, it wasn’t quite

Mega Drive ver­sion but also bring over the same speed as the to han­dle. poorer move­ment meant it was tough ATARI ST the few oth­ers

The ST ver­sion of the game was one of ■ not that there’s that were han­dled in-house at Imag­i­neer­ing, any of the dif­fer­ent plat­forms. much dif­fer­ence be­tween fancy in­tro of the Amiga ver­sion and didn’t This lacked the to Bart’s quite as smoothly with a weird mo­men­tum play at least match the qual­ity art. move­ment, but it does com­modore 64 be­cause of its The Com­modore ma­chine equally suf­fered ■

It, too, failed to hard­ware lim­its, but just edged the Am­strad. game, mean­ing that im­ple­ment var­i­ous finer de­tails into the things, but it still its vi­su­als fell firmly on the ba­sic side of me­chan­ics as slick re­tained a scrolling screen and kept the as they could be.

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