chron­i­cles of a hit­man


hit­man 2: silent as­sas­sin


Hit­man: Co­de­name 47’s first sequel was a cross-plat­form re­lease and a run­away suc­cess, ap­pear­ing on the orig­i­nal Xbox, Ps2, Pc and later the Game­cube. it was a far more pol­ished and as­sured game than Co­de­name 47; one that upped the pro­duc­tion val­ues and laid the ground­work for the Hit­man se­ries we know to­day.

hit­man: con­tracts 2004

a bit of an odd­ity, this one. Hit­man: Con­tracts was some­thing of a stop­gap be­tween Hit­man 2 and Hit­man: Blood Money and it in­volves a se­ries of flash­back con­tracts, some of which re­tread ground cov­ered in Co­de­name 47. déjà vu is un­sur­pris­ingly in abun­dance with this one.

hit­man: Blood money 2006

ask a lot of fans what their favourite game in the se­ries is and they’ll likely point to Blood Money. it rep­re­sented a huge leap for­wards, giv­ing play­ers a dizzy­ing num­ber of ways to com­plete a mis­sion and re­ward­ing crafty play­ers in spades. there are plenty of rea­sons to dip back in, even all these years on.

hit­man: ab­so­lu­tion 2012

ru­mour has it de­vel­op­ment on Ab­so­lu­tion was tricky, in part be­cause the game was try­ing to be sev­eral things at once. Lin­ear con­sole shooter? tick? Hit­man of old? tick? Palat­able to new play­ers and veterans alike? tick. in the end, the smaller, more re­stric­tive lev­els felt like a step back­wards af­ter Blood Money.

hit­man 2016

Hit­man goes episodic. set over six in­stal­ments with jaunts to Paris, colorado, Bangkok and Mar­rakesh, 2016’s Hit­man is the most freeform ex­am­ple of the se­ries yet. in fact, stand­out episode Sapienza feels like a true re­al­i­sa­tion of the Hit­man for­mula with a truly open play­ground to ex­plore.

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