chronicles of a hitman
hitman 2: silent assassin
Hitman: Codename 47’s first sequel was a cross-platform release and a runaway success, appearing on the original Xbox, Ps2, Pc and later the Gamecube. it was a far more polished and assured game than Codename 47; one that upped the production values and laid the groundwork for the Hitman series we know today.
hitman: contracts 2004
a bit of an oddity, this one. Hitman: Contracts was something of a stopgap between Hitman 2 and Hitman: Blood Money and it involves a series of flashback contracts, some of which retread ground covered in Codename 47. déjà vu is unsurprisingly in abundance with this one.
hitman: Blood money 2006
ask a lot of fans what their favourite game in the series is and they’ll likely point to Blood Money. it represented a huge leap forwards, giving players a dizzying number of ways to complete a mission and rewarding crafty players in spades. there are plenty of reasons to dip back in, even all these years on.
hitman: absolution 2012
rumour has it development on Absolution was tricky, in part because the game was trying to be several things at once. Linear console shooter? tick? Hitman of old? tick? Palatable to new players and veterans alike? tick. in the end, the smaller, more restrictive levels felt like a step backwards after Blood Money.
Hitman goes episodic. set over six instalments with jaunts to Paris, colorado, Bangkok and Marrakesh, 2016’s Hitman is the most freeform example of the series yet. in fact, standout episode Sapienza feels like a true realisation of the Hitman formula with a truly open playground to explore.