HOME­BREW HEROES Pa­trick Ne­vian’s Amiga games set in the world of Gor­luth have pre­vi­ously been RPGS, but the next one, Heroes Of Gor­luth, is go­ing to be a plat­former. We went on a fetch quest with him to find out why

Retro Gamer - - GAMERS HOMEBREW -

What have been the in­spi­ra­tions for Heroes Of Gor­luth?

I have to ad­mit that at first I didn’t want to de­velop another ac­tion RPG for the Amiga. Tales Of Gor­luth I and its sequel re­quired a lot of work and pa­tience due to the Zelda-style game­play. But I still had some ideas in mind for a third part.

In De­cem­ber 2017 I stum­bled over some cool plat­former tile­sets and they gave the fi­nal in­spi­ra­tion for the Gor­luth spin-off.

How many peo­ple are in­volved in the game’s de­vel­op­ment?

It’s ba­si­cally only me. I li­censed the tile­sets and sprites and con­verted them care­fully via Paint for my Amiga game.

So, of course, I am also re­spon­si­ble for the game de­sign, the sound­track/sound ef­fects, ad­di­tional graph­ics and the sto­ry­line.

Re­cently, I con­tacted Ozan from the de­moscene group De­sire. He will con­trib­ute some cutscene pic­tures. And roughly how long does some­thing like Heroes Of Gor­luth take to cre­ate?

I set a personal sched­ule for one year. So the fi­nal game will be fin­ished in De­cem­ber 2018. I’m well within the time sched­ule and hope­fully there are no ma­jor bugs en­coun­tered in the fu­ture.

I’m cur­rently work­ing on a town level and an un­der­ground sec­tion be­low this vil­lage. Af­ter that there are three worlds left – for­est, win­ter, strong­hold – and each world con­sists of three to four lev­els.

The game­play has changed from pre­vi­ous in­stal­ments, where did the idea for that come from?

Well, Tales Of Gor­luth I and Tales Of Gor­luth II heav­ily fo­cused on com­plex sto­ry­telling and lots of text.

I love games like Cadash on the Mega Drive, though, and I think this kind of game­play also fits into the Gor­luth uni­verse. So I de­cided to come along with a more ac­tionori­ented ap­proach.

Another rea­son: plat­form­ers are much eas­ier to de­velop and so I’ll com­bine rid­dles and con­ver­sa­tions from RPG’S and ad­ven­ture games with tra­di­tional side-scrolling ac­tion.

And fi­nally, do you have any fu­ture games our read­ers would be in­ter­ested in?

I’m also work­ing on a game called Oh No! More Aliens! for Ares Com­puter. It is pro­gress­ing slowly though, due to real life things as the pro­duc­tion of the new al­bum of my band Blue May Rose. But I for sure won’t stop pro­duc­ing Amiga games in the near fu­ture.

[Amiga] The tide has gone all the way out to­day.

[Amiga] Ex­plor­ing is al­ways eas­ier with a map.

A pro­gram­mer’s work­bench, both lit­er­ally and fig­u­ra­tively.

[Amiga] Getting close to the heart of the map.

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