Iwas a little too young to visit arcades when Space Invaders was first released, but I did catch it in the very early Eighties when I visited our local funfair with my Nan. I was probably around eight at the time and I can remember watching transfixed as those invaders hypnotically marched across the screen. It’s easy to see why Taito’s game took off like it did, because there was simply nothing like it around at the time of its release, and its sheer popularity not only helped kickstart the games industry, but also led to the creation of the shoot-’em-up, my favourite type of videogame.
Four decades after its release and the influence of Space Invaders can still be felt in the industry, which makes it incredibly satisfying to not only talk to Tomohiro Nishikado about his legendary creation, but also the developers and historians that his game has left an impact on after all this time. There’s more to issue 185 than just advancing aliens, though, and we also talk to Jeff Minter about his surreal minigame collection Batalyx, chat to David Darling and the Oliver twins about Codemasters’ numerous simulator games and finally find out if the high definition reissue of Shenmue was worth the wait.
Enjoy the magazine!