Retro Gamer - - LOADING... -

Iwas a lit­tle too young to visit ar­cades when Space In­vaders was first re­leased, but I did catch it in the very early Eight­ies when I vis­ited our lo­cal fun­fair with my Nan. I was prob­a­bly around eight at the time and I can re­mem­ber watch­ing trans­fixed as those in­vaders hyp­not­i­cally marched across the screen. It’s easy to see why Taito’s game took off like it did, be­cause there was sim­ply noth­ing like it around at the time of its re­lease, and its sheer pop­u­lar­ity not only helped kick­start the games in­dus­try, but also led to the cre­ation of the shoot-’em-up, my favourite type of videogame.

Four decades af­ter its re­lease and the in­flu­ence of Space In­vaders can still be felt in the in­dus­try, which makes it in­cred­i­bly sat­is­fy­ing to not only talk to To­mo­hiro Nishikado about his leg­endary cre­ation, but also the de­vel­op­ers and his­to­ri­ans that his game has left an im­pact on af­ter all this time. There’s more to is­sue 185 than just ad­vanc­ing aliens, though, and we also talk to Jeff Min­ter about his sur­real minigame col­lec­tion Batalyx, chat to David Dar­ling and the Oliver twins about Code­mas­ters’ nu­mer­ous sim­u­la­tor games and finally find out if the high def­i­ni­tion reis­sue of Shen­mue was worth the wait.

En­joy the mag­a­zine!

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