Lo­tus III: The Ul­ti­mate Chal­lenge

Don’t sweat about the small stuff

Retro Gamer - - CONTENTS -

Nick takes the Atari ST ver­sion of Magnetic Field’s racing game for a quick spin

» Atari St » 1992 » Magnetic Fields i’m the sort of per­son that loves adap­ta­tions – i can’t help but love the slightly dif­fer­ent in­ter­pre­ta­tions of a con­cept when it mi­grates across var­i­ous en­ter­tain­ment me­dia. It’s why you’ll find both the

Scott Pil­grim comics and film on my shelves, as well as the Bat­tle Royale novel, films and manga. As a re­sult, I tend to en­joy do­ing the Con­ver­sion Ca­pers you of­ten find in this fine pub­li­ca­tion, and some­times I just com­pare games across plat­forms for fun.

One such oc­ca­sion came re­cently when I took a look at Lo­tus III: The Ul­ti­mate Chal­lenge, which I’d grown up with as Lo­tus II: RECS on the Mega Drive. I was aware that the games were sub­stan­tially sim­i­lar to play, and was more in­ter­ested in com­par­ing the mu­sic be­tween ver­sions. I knew the Amiga tunes were great and I’ll al­ways love the sound of the Mega Drive’s YM2612, but I was in­ter­ested to see how the Atari ST’S rel­a­tively lim­ited YM2149 chip would han­dle these tunes. I was pleas­antly sur­prised, too – the strong com­po­si­tions were still in­tact when run through the ST, with all the en­ergy and char­ac­ter of the other ver­sions.

Some peo­ple baulk at the idea of en­joy­ing games on ‘lesser’ plat­forms, scream­ing, “Why would you play that ver­sion?” But surely we can live and let live – if the cre­ativ­ity of the de­vel­op­ers shines through de­spite tech­no­log­i­cal re­stric­tions, that’s all that mat­ters. Be­sides, it’s a fine racer on any plat­form, no mat­ter what the mu­sic sounds like.

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