A little bit of Asteroids DNA, a lot of firepower and a plethora of odd enemies to destroy make Hallucin-o-bomblets an entertaining and accessible opener. Though dispatching a set number of baddies to progress to the next wave is not difficult in itself, the challenge is to avoid frequent collisions, which reduces your hit count and thus adds to the time needed to achieve the completion icon for this subgame. Indiscriminate blasting does not help, making this a more thoughtful shooter than you might expect. “I like this one,” smiles Jeff. “It’s fun. The idea came from the bullets in your ship being your reaction mass. You had to fire away from the direction you wanted to move.” Isn’t that rather counterintuitive? “Yeah, but I like doing that and when you get used to it, it’s pretty cool.” The array of surreal foes that swarm around your little ship are not your typical alien adversaries, either. From floppy disks to aggressive ‘Eyes Of Providence’, each has a special significance for Jeff. “A lot of the sprites in it were inspired by the various people I knew on Compunet, like the stylised cougar head was a homage to this guy called Cougar.
The skull and crossbones represented software piracy and the actual rotating ship you control is from Bomb Jack. I just like referencing games I’ve loved.” And what about the giant spliffs that try to smoke your ship? “Oh, that was just me,” Jeff winks.
» [C64] The title of each wave scrolls along the bottom of the screen and shows Jeff’s love of puns has a long history.