THE cippy run On
Cippy is, of course, an abbreviation of Ancipital, the goat-man creature who first appeared in the superlative Sheep in Space and remains one of Jeff’s favourite creations. “I absolutely love him,” he beams. “He’s such an excellent character and one of these days I really ought to do another Ancipital game. His mechanic is so nice – walking on walls!” The task here is to traverse every section of the grey platforms at the top and bottom of the screens, jumping between them to avoid gaps, danger zones and an assortment of enemies. The way the surfaces change colour as you step on them reminded us of a certain Gottlieb coin-op. “I’m sure it was inspired by Q*bert,” agrees Jeff. “Some enemies even rub out what you’ve painted. I was learning how to do proper gravity jumps, that feeling of inertia, so when he jumps, he floats.” We like how the goat’s little legs blur when he gets a good sprint on, like a bovine Charlie Chaplin, which looks especially comical during the bonus levels. “I wanted the effect of a stream of Cippies, a rainbow row following him, and you could see the gravity reflected in the nice arc of the goats behind. Yeah, it does look a bit trippy. Were any substances involved? Nah, nothing more than a bit of spliff, really. People think I must have been having all kinds of drugs but all I’ve ever been into is a little spliff. And maybe a pill or two in later years….”
» [C64] We would love to see Jeff revisit Ancipital on modern consoles. Cippy in VR, perhaps?