If you needed any more evidence that 1985 was Jeff’s ‘Year of Experimentation’, his only other full release that year besides Batalyx was Psychedelia, a user-controlled light synth. A fairly full version of it appears here and acts as a groovy kind of pause mode. “I loved Psychedelia so much I wanted to chuck a version in,” enthuses Jeff, “so if you get stressed out playing the other games, you can hit that button and chill out for a while. Not everyone might have thought to buy Psychedelia when it came out… I mean, when I first wrote it, I wanted to give it away because I thought the idea was too good to be sold. Too pure to commercialise!” There’s no completion icon for this subgame, but it is a lovely way to take a break from the blasting and appreciate that part of Jeff’s genius is looking beyond the traditional idea of what constitutes a ‘game’. “There are parallels to I, Robot and the doodle mode they had in there,” he explains. “You could choose to play the game or play the ‘ungame’. I really like that idea and this was me saying, ‘You can play with these graphics and make nice stuff!’ When I first invented, or discovered, Psychedelia, I got the feeling I could really do something with and it went on to become Trip-a-tron and all the visualisation stuff for the Xbox. It was something I’d never thought of doing with a computer before – a light synthesiser to music. It blew me away.”
» [C64] Jeff says he “discovered more than invented” the idea of the light synth and has revisited the concept over the years.
» [C64] Chillax everyone and dig those crazy patterns in this unorthodox take on the pause mode.