Graphics man Shaun Mcclure on the Jaguar, Falcon and PC ports of Raiden
How did you end up working on Raiden?
Well, I actually wasn’t meant to! The existing artist they were using was pretty crap and the boss (Martin Hooley) was distinctly unimpressed by his work. The other guy, I won’t tell you his name to save embarrassment, was called into Martin’s office and told in much less polite terms that his visuals weren’t up to scratch. Then I was called in immediately after and asked to save the project. I had only just been hired by Imagitec and it was very unusual for them to ask the new guy to work on such an important title.
What was it like working with the Jaguar and its graphics chip that was so far ahead of anything else out there at the time?
It was a godsend! I suddenly didn’t have to fit everything into one universal palette anymore, which was bliss! I had 256 colours to draw each sprite, more than I had ever had before, and the coders even said I could have multiple palettes too if I wanted to get more!
Were you given the original graphics?
We had dumped the graphics from the arcade machine we had in the office, but all the colours were garbled and the resolution was wrong, so I ended up having to completely redraw most of them.
What program did you use to recreate the graphics for Raiden then?
Believe it or not we used Deluxe Paint on the Amiga! Photoshop hadn’t even been invented yet and this was the easiest/cheapest option. It was actually quite restrictive in a way as it only has access to 4,096 colours and the machines we were targeting could actually use a lot more!