Later versions added to the Amiga and Atari ST’S ‘theatrical release’ – but what were the new scenes?
THE EXTENDED CUT
After the initial release of Another World was criticised for its short length, Éric Chahi added additional scenes to the game – by his own account working 16-hour days, seven days a week for two months. These take place shortly after Buddy rescues Lester from the dead end corridor near to the end of the game, and actually add some unique puzzles.
After Lester and Buddy escape the dead end, they end up outside a guard station. Buddy walks into it and feigns surrender – to pass, you’ll need to guide Lester around the outside and into the back entrance, allowing Buddy to overpower one guard while you engage the other in a gunfight. Once you’ve passed this, Buddy will throw Lester across a chasm. However, your alien friend fails to make the jump himself, preventing a deadly drop by clinging to a cloth shade. To rescue him you’ll need to fight through a palace, a feat which involves baiting a guard into blowing a hole in the floor with grenades, holding one alien up at gunpoint, and setting a caged beast free in order to scatter the waiting guards. Once you’ve made it back to Buddy, a floor will appear beneath him allowing a drop to safety, and the two of you teleport up to hijack a vehicle.
If nothing else, this sequence shows just how labour-intensive Another World was to create. For all the time that Éric Chahi spent working on it, this additional content only lasts about three minutes if played without error. The addition is welcome, but Amiga and Atari ST purists shouldn’t feel too hard done by for not getting it.
that the polygon graphics were “refreshing and essential to the game’s addictiveness”. Reviewing the game for The One Amiga, Paul Presley awarded the game 93% and commented that “Quick cuts, close-ups and smooth animation all add to the tension and atmosphere created.” c
riticisms focused on the game’s short length, rigidity and focus on trial-anderror solutions. In a 90% review for Zero, Duncan Macdonald noted that “this is not totally unlike a Don Bluth game,” a sentiment shared by Trenton Webb of Amiga Format, who noted that “at its worst Another World has distinct Dragon’s Lair /Space Ace overtones”. He also complained that, “Time and time again it slays you with no chance or choice, then dumps you back further than you wanted to go.” Despite the criticism, he awarded the game 82% – the game’s low point in the UK press.
After the initial release, Interplay signed up Another World for an American release (renamed Out Of This World) and conversion to a variety of other platforms – but it did require some changes first. The game was extended slightly, with new scenes inserted immediately before Lester and
Another World is the kind of landmark game that should be experienced by everyone that cares about the medium
his buddy hijack a vehicle to aid in their escape. Extra checkpoints were added to minimise frustration, and in-game music was added for the console versions. Further revamped versions began to appear from 1994 with the release of the graphically overhauled 3DO game, and Éric Chahi himself would remaster the game in 2006 to mark its 15th anniversary. Another World’s story would be concluded in Heart Of The Alien, a much lower profile release for the Mega-cd. After this, Éric Chahi would work on Heart Of Darkness, an ambitious platform game that made heavy use of prerendered 3D and took many years to develop.
Another World is the kind of landmark game that should be experienced by everyone that cares about the medium. The game sold over a million copies and achieved critical praise. It has been cited as a favourite game by the likes of Hideo Kojima (Metal Gear Solid ), Keiichiro Toyama
(Silent Hill) and Goichi Suda (Killer7). What’s more, there are few excuses not to try it. The game can be completed in an evening, and a significant effort has been made to keep the game available on modern devices. So if you haven’t already, take a journey to Another World – just try not to step on the grass, as it’ll probably kill you.
» [PS4] Buddy is being held up while Lester has to sneak around behind his aggressors. » [Amiga] One short segment of the game requires you to swim back through the cave you previously flooded.
» [Amiga] This infamous swimming pool gatecrash was censored in the SNES game, to minimise the appearance of bums. Really.