Per­fect Per­spec­tive

Retro Gamer - - ULTIMATE GUIDE: ANOTHER WORLD -

By shift­ing the po­si­tion of the smaller track cross-sec­tions to­wards the ex­treme edges of the larger, closer ones, the coder was able to sim­u­late bends and per­spec­tive with­out re­sort­ing to pre­drawn curves.

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