Five de­lights from David you should play


find­ers Keep­ers

David Jones’ break­through game and the first ad­ven­ture of Magic Knight, which in­volves ex­plor­ing a cas­tle to gather items for trad­ing, tele­port­ing, nav­i­gat­ing per­ilous mazes and hav­ing to find your way past a very large cat to es­cape. Af­ter this, Magic Knight moved on to even big­ger things.


Spell­bound opened up a whole new world for Magic Knight; a larger cas­tle and a cast of char­ac­ters to com­mand to get to your end goal of res­cu­ing Gim­bal the Wiz­ard. Com­bin­ing plat­former el­e­ments with on-screen com­mands, Spell­bound is one hell of an ad­ven­ture.

Knight tyme

The fol­low up to Spell­bound, and this time Magic Knight finds them­selves aboard the star­ship USS Pisces, tasked with the mis­sion of find­ing a way back to their own time. With the help of the ship’s crew, can Magic Knight gain con­trol of the ship and nav­i­gate them­selves back home?


The fi­nale of the Magic Knight se­ries sees our hero up against them­selves. It seems that maybe that ma­chine they used to get home may not have been the most re­li­able, as Magic Knight finds it has cre­ated a dop­pel­ganger. The other Magic Knight is hell­bent on de­stroy­ing their orig­i­nal self.

lit­tlebig­planet 3

David Jones was part of the team be­hind the third in­car­na­tion of the creative game, in which play­ers can cre­ate their own lev­els and guide Sack­boy around many worlds that have been built. There are ex­tra char­ac­ters play as, too: Oddsock, Swoop and Tog­gle are added to the fun.

Newspapers in English

Newspapers from UK

© PressReader. All rights reserved.