Peter Moore Claims Gamers Speak Nonsense about On-Disc DLC
We are all aware of on-disc DLC at this point, right? It’s that wonderful bit of premium downloadable content that is not only made available on the same day a game is released, but is also programmed onto the disc as well. It frustrates fans who see it as little more than a money-spinner for companies who aren’t satisfied to simply take the money they earned from the original game.
If that’s your line of thought, then EA’s Peter Moore would like you to know you’re an idiot. While he used much more polite language, he recently commented on the phenomena on on-disc DLC, stating that the complaint that people often have about content that has already been made being held back is nonsense.
He contends that this content wouldn’t see the light of day if not for the DLC mechanism and that the discs usually just contain a piece of code that activates the chunk of game that forms the DLC to make it playable.
The second bit makes sense, the first… not so much. You can’t release content on launch day and then claim it wasn’t already created. After all, it’s there! On launch day! You could make the argument that it’s stuff that would have been cut without the mechanism of DLC, but that still doesn’t make it any less frustrating, particularly if it’s a piece of content that is integral to the game.
Moore also seemed quite happy about how EA only has 12 games scheduled for released in 2015, rather than the 70 a year they were publishing in when he joined eight years ago. This is an excellent thing to brag about, as we all know that the less choice we have in gaming, the happier we can be swallowing down the multiplatform, franchised gruel that EA are so keen to send our way. Seriously, how is releasing fewer games a good thing for the gamer? Sure, it’s probably great within a business model where you also make a ton of money from each game thanks to DLC, but it’s the sort of thinking that will lead to the death of creativity in the industry if left unchecked.