Hol­low Knight

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A ru­ined king­dom, far un­der­ground. A brave in­sect, armed with a nee­dle. This is the setup for Hol­low Knight – maybe not my favourite en­try in the so-called ‘Metroid­va­nia’ re­vival, but cer­tainly the largest. It’ll take you up­wards of 20 hours just to fin­ish the main story, and then over a year’s worth of free ex­pan­sions has padded out Hol­low Knight even more. Stan­dard genre tropes ap­ply here. You’ll get a dash move at some point, and un­lock bet­ter weapons. But it’s re­ally Hol­low Knight’s world and world-build­ing that stand above the rest: its unique bug-cen­tric fast travel sys­tem, vast cast of weird and un­set­tling char­ac­ters, the per­son­al­ity it im­bues in its boss bat­tles. It’s a mem­o­rable ex­pe­ri­ence, for sure, and down­right gor­geous at times.

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