As­sas­sin’s Creed Odyssey

The Guardian - G2 - - Reviews Film -

★★★★☆ As­sas­sin’s Creed Odyssey is an enor­mous, me­an­der­ing jour­ney through an­cient Greece as the strug­gle be­tween Sparta and Athens be­gins to re­shape the Greek world. It will con­sis­tently shock you with its breadth and depth: the sea hides sunken ru­ins, the de­tail of tem­ple paint­ings is im­pec­ca­ble, and au­then­ti­cally clothed char­ac­ters wan­der enor­mous cities, chat­ting in Greek.

The writ­ers and de­sign­ers en­joy artis­tic li­cence with his­tory. Recog­nis­able fig­ures such as an amus­ingly in­suf­fer­able Socrates make ap­pear­ances along­side mytho­log­i­cal fig­ures. Odyssey’s writ­ing is ex­cel­lent, skil­fully nav­i­gat­ing hu­mour and emo­tion, though it would ben­e­fit the game if it trusted this writ­ing more in­stead of throw­ing com­bat into sit­u­a­tions that don’t re­ally need it. Choices and de­ci­sions play a prom­i­nent role. Sail­ing around the Aegean Sea is a high­light, mak­ing trav­el­ling to an ob­jec­tive feel as if you’re the hero of an epic poem.

Odyssey isn’t ideal for peo­ple who like to speed through a story; after 50 hours, the end is still nowhere in sight. You can buy time-saver packs to speed things up, but it some­times feels as if the game is de­lib­er­ately slow­ing your progress – a bit of self­s­ab­o­tage in an oth­er­wise ex­cel­lent game.

This is not a di­rect re-creation of an­cient Greece, but rather an en­ter­tain­ing world of Ubisoft’s creation. You get to stride through it as a ca­pa­ble and in­stantly lik­able char­ac­ter.

Not ev­ery­thing Odyssey at­tempts is suc­cess­ful, and it greed­ily con­sumes your time, but I’ve rel­ished the many hours I’ve spent with it.

Holly Nielsen

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