The of­fi­cial rules of conkers

The Simple Things - - ESCAPE -

There are vary­ing rules for a conker fight, but these are the ones laid out by The Wood­land Trust, so you can run your own back gar­den cham­pi­onships:

Wrap the loose end of the string around your hand. One player should dan­gle their conker on about 25cm of string, keep­ing it ab­so­lutely still.

The other player then swings their conker at it to try to break it.

If the at­tack­ing player misses, they can have two more chances be­fore it’s their op­po­nent’s turn.

Take turns un­til one of the conkers breaks and you have a win­ner.

A new conker is called a ‘none-er’ as it hasn’t beaten any­one yet. When it beats an­other conker, it’s a ‘one-er’. If it beats an­other, it be­comes a ‘two-er’ and so on.

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