What’s happening with webvr
It’s evolving, it’s the next evolution of Responsive design
WEBVR is an extremely interesting technology, a browser API that’s currently blooming, simultaneously with the arrival of all the new VR headsets in the last year or so. Originally started at Mozilla, it is now getting a big push from Google, and more recently by members of Microsoft and Apple teams. The technology itself has a great premise of democratising the fragmented and walled-off world of VR app stores – it really does make sense being able to travel the whole web while being fully immersed in it. The concept has been promised to us for decades, and finally 2017 sees the first full version of the API shipped in Firefox 55 for Windows.
It’s still in it’s early stages, but WEBVR is evolving really quickly, adopting lessons from all the research done in VR already, just making it more open. It’s the next step of RWD, just more 3D and spatial than before. Yet all of the general rules apply: how to adapt the world created to people with different devices and different capabilities, let them see each other and interact the best way they can.
This is the beginning of a whole new layer of web, still experimental, still making mistakes, and one day we’ll be looking back at this time in internet history the same way we’re looking now at the early digital art creations of Geocities.