What’s hap­pen­ing with we­bvr

It’s evolv­ing, it’s the next evolution of Re­spon­sive de­sign

Web Designer - - Vr & Augmented Reality -

WE­BVR is an ex­tremely in­ter­est­ing tech­nol­ogy, a browser API that’s cur­rently bloom­ing, si­mul­ta­ne­ously with the ar­rival of all the new VR head­sets in the last year or so. Orig­i­nally started at Mozilla, it is now get­ting a big push from Google, and more re­cently by mem­bers of Mi­crosoft and Ap­ple teams. The tech­nol­ogy it­self has a great premise of democratis­ing the frag­mented and walled-off world of VR app stores – it re­ally does make sense be­ing able to travel the whole web while be­ing fully im­mersed in it. The con­cept has been promised to us for decades, and fi­nally 2017 sees the first full ver­sion of the API shipped in Fire­fox 55 for Win­dows.

It’s still in it’s early stages, but WE­BVR is evolv­ing re­ally quickly, adopt­ing lessons from all the re­search done in VR al­ready, just mak­ing it more open. It’s the next step of RWD, just more 3D and spa­tial than be­fore. Yet all of the gen­eral rules ap­ply: how to adapt the world cre­ated to peo­ple with dif­fer­ent de­vices and dif­fer­ent ca­pa­bil­i­ties, let them see each other and in­ter­act the best way they can.

This is the be­gin­ning of a whole new layer of web, still ex­per­i­men­tal, still mak­ing mis­takes, and one day we’ll be look­ing back at this time in in­ter­net his­tory the same way we’re look­ing now at the early dig­i­tal art cre­ations of Geoc­i­ties.

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