How ar will influence UX
Hilary stephenson, Md of ux design agency sigma, tells all
Mobile devices come in all shapes and sizes. Designers must consider that many users will be using smaller screens. When designing for smaller screens, ensure your typefaces are clear, easy to read and employ a highcontrast colour scheme.
One of the main arguments for AR interfaces is that they will lessen the cognitive load for users. UX designers must live up to this by using AR sparingly to add value, rather than overwhelm with unnecessary information or unclear on-screen prompts.
UX designers are used to designing for screens, meaning that a main design consideration will be wrist/eyestrain, and designing to minimise this. With AR, designers will also need to consider minimising other physical discomforts such as cramp, fatigue and muscular strains.
Considering the mobile nature of most Ar-enabled devices, designers must consider a user’s location, with all kinds of new environmental considerations. When designing for this, consider how the tech works in differing light conditions, weather, and whether users will be stationary or moving around.
There are more than 10 million people in the UK currently living with impairments. To reach and engage the widest possible user-base, UX devs must consider designing for the many, not the few. You should take into account common issues such as impaired vision, hearing, mobility and colour-blindness.