The chal­lenges of sound

Why aren’t sounds used more of­ten on web­sites and apps?

Web Designer - - Awesome Audio -

1. Down­load size and stream­ing lim­its

We can over­come this a few ways. First, op­ti­mis­ing sounds through good com­pres­sion, that bal­ances qual­ity, size and bit rate. MP3 for­mat is go­ing to give a good balance of these fac­tors, and au­dio tools will give you op­tions for lev­els of com­pres­sion. Stream larger files in­stead like mu­sic and am­bi­ent tracks. Load FX for in­stant play­back.

2. Un­ex­pected in­tru­sion

Give users the op­tion to dis­able sound and con­trol lev­els. Let them choose their ex­pe­ri­ence, and they will of­ten choose to lis­ten.

3. mo­bile lim­i­ta­tions

On most mo­bile de­vices au­dio will not play un­til trig­gered by a user ac­tion. A sim­ple solution is to start the ex­pe­ri­ence with scroll or click event, that you can then bind your au­dio star to. Ini­tialise ahead, and wait to fire load and play events the moment you get that first in­ter­ac­tion.

4. sound over­load

Not ev­ery ac­tion needs a sound ef­fect. Sounds should serve a pur­pose. Use mu­sic and ef­fects that in­form or en­hance the ex­pe­ri­ence. Just like a good vis­ual de­signer, don’t be afraid to cut. Too much of a good thing, can still be too much.

sound de­sign for in­ter­ac­tive is chal­leng­ing be­cause of the un­pre­dictable in­ter­ac­tions by users. This re­quires thought­ful plan­ning to cre­ate just the right balance in real-time sound mixes

In­ter­ac­tive in­stal­la­tion, ‘Sound in Per­for­mance’, fo­cussed on bal­anc­ing sound loop quan­tity and in­ter­ac­tions to trig­ger them

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