5 tools to BUILD ar
These are the essential tools that you need to get your hands on right now
google ar https://bit.ly/2lhmkqz
Google have developed two browsers for AR (Webaronarcore for Android and Webaronarkit for IOS). If your phone can support these browsers you can install them. Using Three.js build 3D AR content using a phone’s abilities to see flat surfaces and position your 3D content on them.
jeeliz FACE FILTER https://bit.ly/2ljn66o
This is still technically AR but focuses purely on detecting faces and augmenting 3D model content on top of the detected faces. Think of all those filters you see in social media applications that put animal ears and noses on selfies and this gives you a good idea of what you can expect to do with this library.
The definitive library leading the way for bringing AR to the web browser. Use either Three.js or the simpler A-frame to display your content with this library. While at the moment it is mostly marker-based AR content, there is an example of it working with Google’s Tango platform.
AWE.JS has some sophisticated features that make this worth looking into. Notably the location based AR, however, this can be replicated with the Geolocation API with any other library. It isn’t quite as well supported as other libraries as there isn’t quite the same community around this.
Argon has its own browser – the Argon4 web browser – but it also runs on browsers that are able to run AR natively. This makes a good fallback if you are targeting a demographic that might not have a blistering-fast phone, but you really want to be inclusive with your technical solution.