5 tools to BUILD ar

These are the es­sen­tial tools that you need to get your hands on right now

Web Designer - - Augmented Reality -

google ar https://bit.ly/2lhmkqz

Google have de­vel­oped two browsers for AR (We­baronar­core for An­droid and We­baronarkit for IOS). If your phone can sup­port these browsers you can in­stall them. Us­ing Three.js build 3D AR con­tent us­ing a phone’s abil­i­ties to see flat sur­faces and po­si­tion your 3D con­tent on them.

jeeliz FACE FIL­TER https://bit.ly/2ljn66o

This is still tech­ni­cally AR but fo­cuses purely on de­tect­ing faces and aug­ment­ing 3D model con­tent on top of the de­tected faces. Think of all those fil­ters you see in so­cial me­dia ap­pli­ca­tions that put an­i­mal ears and noses on self­ies and this gives you a good idea of what you can ex­pect to do with this li­brary.

ar.js https://bit.ly/2yfnznw

The de­fin­i­tive li­brary lead­ing the way for bring­ing AR to the web browser. Use ei­ther Three.js or the sim­pler A-frame to dis­play your con­tent with this li­brary. While at the mo­ment it is mostly marker-based AR con­tent, there is an ex­am­ple of it work­ing with Google’s Tango plat­form.

AWE.JS https://bit.ly/2kaeos3

AWE.JS has some so­phis­ti­cated fea­tures that make this worth look­ing into. No­tably the lo­ca­tion based AR, how­ever, this can be repli­cated with the Ge­olo­ca­tion API with any other li­brary. It isn’t quite as well sup­ported as other li­braries as there isn’t quite the same com­mu­nity around this.

ar­gon.js www.ar­gonjs.io

Ar­gon has its own browser – the Ar­gon4 web browser – but it also runs on browsers that are able to run AR na­tively. This makes a good fall­back if you are tar­get­ing a de­mo­graphic that might not have a blis­ter­ing-fast phone, but you re­ally want to be in­clu­sive with your tech­ni­cal so­lu­tion.

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