Bat­ten down the patches

Ubisoft Mon­treal gets de­fen­sive as Rain­bow Six Siege starts its sec­ond year

XBox: The Official Magazine - - INSIDER -

There has been an in­creas­ing ten­dency of late for games to be­gin their life un­der­whelm­ing and build to some­thing spec­tac­u­lar (some­times be­com­ing com­pletely un­recog­nis­able) dur­ing the 12 months that fol­low their launch. It’s a frus­trat­ing tran­si­tion to sit through, but one that’s usu­ally worth the wait. Ubisoft’s team shooter Rain­bow Six Siege is one of the most strik­ing ex­am­ples of a game’s abil­ity to flour­ish post-launch, but if one year can be this trans­for­ma­tive, what would a sec­ond year of evo­lu­tion look like?

Well, much like Ubisoft’s re­cently re­vealed Rain­bow Six Siege Year Two roadmap, we would imag­ine. The first year was split into four sea­sons, each de­liv­er­ing a new map and two new op­er­a­tors, and the same is true for the sec­ond. But the first two op­er­a­tors – drop­ping as part of the re­cent Vel­vet Shell up­date – bring some fas­ci­nat­ing, game-chang­ing new skills to the fight. Attacker Jackal is armed with a re­mark­ably pow­er­ful, yet ac­cu­rate, as­sault ri­fle and has a gad­get that lets him see re­cent en­emy foot­prints and even scan the prints to re­veal their po­si­tions. It’s a di­rect re­sponse to the pop­u­lar de­fence tac­tic of spread­ing through­out the build­ing and aim­ing to catch ob­jec­tive-fo­cused at­tack­ers by sur­prise. But while Jackal’s gad­get is cer­tainly pow­er­ful, it does leave you star­ing at the ground a lot, and Caveira’s Silent Step abil­ity con­ceals her foot­prints en­tirely.

Win­dow dress­ing

De­fender Mira has a sim­i­larly sub­ver­sive skill set. She’s able to place wide, bul­let­proof win­dows into re­in­forced walls. They’re only trans­par­ent from the in­side, so at­tack­ers can’t use them to spot wait­ing de­fend­ers, and nei­ther side can fire through them – a po­ten­tially deadly com­pro­mise when cre­at­ing mur­der holes in ma­sonry. An at­tached can­is­ter can be de­stroyed to break the win­dow if you want to switch it to a ter­ri­fy­ingly large mur­der hole at a mo­ment’s no­tice, but it’s worth not­ing that, bril­liantly, Twitch can det­o­nate it with her drone, too.

Ubisoft says that these new op­er­a­tors are more rep­re­sen­ta­tive of its vi­sion for Siege, and that the rest of the line-up will un­dergo “surgery” to en­sure that the game re­mains bal­anced. This will be com­ple­mented with a new fo­cus on match­mak­ing. Voice chat and other sec­ondary ser­vices are be­ing moved from peer-to-peer sys­tems to the same ded­i­cated servers which han­dle player match­mak­ing, im­prov­ing sta­bil­ity. Hit regis­tra­tion will also re­ceive at­ten­tion, and the team plan to mit­i­gate lag and

“The first two op­er­a­tors bring some gamechang­ing new skills to the fight”

make hits and kills as pre­cise and ac­cu­rate as pos­si­ble. And in what sounds like a small change, you’re no longer locked out of menus while queu­ing for a match, so you should be able to browse the store or edit op­er­a­tors while you wait.

A new loot sys­tem will feed into this, giv­ing play­ers the chance to win skins, weapons and other drops at the end of each match. What’s even bet­ter is that they’re mi­cro­trans­ac­tion free. The goal is to re­ward play­ers sim­ply for play­ing, and should make life much eas­ier for those who don’t own a sea­son pass. Al­to­gether then, it looks like we’re in for a pro­found trans­for­ma­tion over the next 12 months, and one that re­mains true to the spirit of brav­ery that has de­fined this es­o­teric shooter from the off.

right As well as Mira and Jackal’s Spain, Siege will also take us to Hong Kong, Poland and South Korea in 2017.

Newspapers in English

Newspapers from UK

© PressReader. All rights reserved.