THE BIG NEWS STORY: OXM 150TH IS­SUE

The ven­er­a­ble mag­a­zine you’re hold­ing has cel­e­brated all things Xbox since 2002. Join us as we kick the tyres on a mas­sive mile­stone

XBox: The Official Magazine - - START -

Ah, pa­per, you beau­ti­ful, tem­pes­tu­ous beast. We love the feel of your pages as you flick through our fingers, the smell of your ink fresh off the printer and the jaunty way to re­cline on our cof­fee ta­bles. Mag­a­zines are bril­liant, gam­ing mag­a­zines even bet­ter, and Of­fi­cial Xbox Mag­a­zine the best. The in­ter­net is great and all (apart from the gen­eral lack of gram­mat­i­cal con­sis­tency, the con­stant need to fish for clicks, and the lack of eth­i­cal aware­ness among a new breed of games cov­er­age cre­ators, but hey we won’t judge), but there’s noth­ing out there that scratches a gamer’s itch like some old-fash­ioned pa­pyrus.

And when we say old-fash­ioned we mean it too. OXM has been a con­stant com­pan­ion for Xbox own­ers for a decade and a half. It’s been a bas­tion of know-how when needed, and crafted huge ex­clu­sives, us­ing top­notch ac­cess to the big­gest games and the most in­flu­en­tial cre­ators, for the best gam­ing ma­chine.

To cel­e­brate reach­ing our 150th is­sue, we de­cided to look back over some old cov­ers, and the games that graced them. Why the hell did we de­cide to do a fea­ture like this, in­volv­ing com­pli­cated stats and lots of count­ing, when we don’t re­mem­ber how to use Ex­cel? We aren’t sure, but look­ing back over our old is­sues and see­ing how right and wrong we’ve been was good fun. Sure, we didn’t al­ways pick a win­ner, but that’s the na­ture of this in­dus­try. We wouldn’t change it for the world.

PGR Out very first is­sue lead with a blowout fea­ture and re­view of Project Gotham, plus a mas­sive Halo re­view.

Fable The Xbox’s epic ad­ven­ture se­ries made for an equally epic cover to mark our one-year an­niver­sary.

is­sue #023 Be­fore Forza,

PGR was the es­sen­tial Xbox racer. We also in­cluded de­tails of StarCraft: Ghost, which was later canned.

is­sue #004 Blinx was the new face of Xbox back in June 2007. We’re kind of glad that didn’t pan out.

St ar Wars KOTOR KOTOR had the epic sto­ry­line we all want from a Star Wars game, and tons of lightsabers.

Half-Life 2 The shooter that re­de­fined shoot­ers on PC came to Xbox. We still like Halo more. Sorry,

Half Life fans.

is­sue #036 Mas­ter Chief’s gi­ant head was the per­fect way to cel­e­brate three years of mak­ing OXM. Matt Gil­man

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