NEED TO KNOW: SYS­TEM SHOCK

Fu­elled by a Kick­starter cam­paign, Sys­tem Shock is re­turn­ing to haunt a new gen­er­a­tion of gamers

XBox: The Official Magazine - - START -

1 iS IT A RE­BOOT or RE­MAKE?

Dubbed a “faith­ful re­make” by Night­dive Stu­dios’ project direc­tor Ja­son Fader, Sys­tem Shock will re­tain the spirit of the orig­i­nal, but fea­ture mod­ern game and level de­sign. “We want to keep some things that still hold up, and then do a face-lift and tummy tuck to some other stuff,” ex­plains Fader. Upon con­firm­ing that many fa­mil­iar char­ac­ters, crea­tures and weapons will re­turn, Fader summed up, “Com­pare old Doom to the new Doom re­boot… that’s es­sen­tially what we’re do­ing with this.”

2 iT’S HARNESSING ALL THOSE HORSES UN­DER THE XBOX ONE’S HOOD

Pow­ered by the Un­real En­gine, Sys­tem Shock looks more like a big bud­get triple-A ti­tle than the next lit­tle-Kick­starter-that-could project. Our brief demo – a ver­ti­cal slice of the game – show­cased all the im­mer­sion­ratch­et­ing touches you’d ex­pect from a new-gen en­try, from slick light­ing and shad­ows to im­pres­sive par­ti­cle and physics ef­fects. Fader stresses they’re “tremen­dously up­ping the graph­ics” over the orig­i­nal, and prom­ises “high per­for­mance and vis­ual fi­delity.” The stu­dio’s aim­ing for the game to run at 60 frames per sec­ond.

3 IT TAKES PLACE ON A Gory SPACE STATION

Like the orig­i­nal, this shiny new Sys­tem Shock will un­fold on a creepy space station that makes Alien’s Nostromo look like a coun­try club. Much of our demo un­folded within the ves­sel’s blood-drenched med­i­cal deck, where some un­lucky sur­geons had been de­cap­i­tated, dis­em­bow­elled and oth­er­wise freed of their limbs and in­nards. If the station’s jan­i­tor is still alive, he’s go­ing to need way more than a mop and bucket to scrub away all that blood.

4 IT PLAYS LIKE THE OFF­SPRING OF BIOSHOCK AND DISHONORED

While our demo was strictly hand­soff, Fader says fans can ex­pect an “openly ex­plorable ac­tion-RPG.” Most ar­eas of the space station will be open from the get-go, but much like Metroid­va­nia-style games, they won’t be pass­able un­til you have the right weapons or gear. The team’s core game­play phi­los­o­phy is to give fans a tool­box and let them fig­ure out how to best use it. We wit­nessed Fader dy­nam­i­cally take down a threat by shoot­ing a nearby ni­tro­gen tank, then break­ing the frozen foe like a piece of peanut brit­tle. The de­vel­oper also hinted the fi­nal game will fea­ture a “rich form of puz­zle-solv­ing.”

5 PRE­PARE TO FACE SHO­DAN AGAIN

Night­dive will be putting its own spin on many as­pects of the game, but don’t ex­pect them to mess with the nar­ra­tive too much. Fader and his team are huge fans of the orig­i­nal’s night­mare-con­jur­ing sci-fi yarn and, of course, its evil­do­ing ar­ti­fi­cial in­tel­li­gence an­tag­o­nist Sho­dan. While much of the di­a­logue will be re-writ­ten and some plot points pol­ished – by for­mer Ob­sid­ian En­ter­tain­ment scribe Chris Avel­lone, no less – Fader prom­ises the re­make will fea­ture the “same ba­sic out­line and char­ac­ters of the orig­i­nal story.”

6 ITS TEAM KNOWS A THING OR TWO ABOUT MAK­ING GAMES

In ad­di­tion to writer Avel­lone – whose cred­its in­clude Fall­out: New Ve­gas, Waste­land 2 and the up­com­ing Prey – the young stu­dio has a num­ber of other in­dus­try vets. For starters, Fader is a for­mer Bliz­zard En­ter­tain­ment tools en­gi­neer who worked on Di­ablo 2 and World Of War­craft, be­fore tak­ing on pro­ducer and project direc­tor roles at Ob­sid­ian. The team’s also con­sult­ing with some of the Look­ing Glass Stu­dio folks who worked on the orig­i­nal Sys­tem Shock, as well as some of tho devs craft­ing the se­ries’ third in­stall­ment at OtherSide En­ter­tain­ment.

Sys­tem Shock is in pre­pro­duc­tion, but could be scar­ing play­ers by 2018

Above Erm, we’re all up for space ex­plo­ration, but we’re think­ing of sit­ting this one out, guys.

Newspapers in English

Newspapers from UK

© PressReader. All rights reserved.