monster hunt er world
Publisher Capcom Developer Capcom Format xbox One ETA Spring 2018
Fighting weird and wonderful creatures in games is part of why we love them, be they dangerous bears in the likes of Tomb Raider, or fantastical dragons in, uh, Dragon Age. Often they’re relegated to just being a distraction between bigger, badder bosses – nothing more than fodder for your blade or gun of choice, but in MonsterHunter they’re the main course. From tiny lizard things to monstrous feathery bastards, everything in the series requires some serious effort to take down, and there are hundreds of choices on how to do it.
There are loads of different weapon styles to choose from, from simple swords to bowguns, but that’s just the start – you’ve also got items such as bait to lure certain creature types out of hiding, and then traps to drive them into to increase your chances of a kill. At its heart the Monster Hunter series is a tactical game to the point where it can be overwhelming to newcomers. World is looking to take that core tactical experience and let it loose in one large seamless world, while also streamlining combat to make it easier for those looking to join the hunt.
The world itself is looking gorgeous, with a lush forest filled with creatures of all shapes and sizes, some leaving clues on where they might be. Since every monster naturally lives in this environment, they all behave differently – some are herbivores while others prey on each other. You might find a creature out hunting, but if you follow it you’ll find it’s bringing food back to its brood elsewhere, like a real animal would. You have to think like an animal tracker to find them: where would a drooly predator pass through to his hunting grounds? In our demo we find some mucus on a tree and collect a sample, prompting a cloud of glowing green scout flies to appear to help us track our prey.
Once found, your target might not be in a place that will be good for you in a fight – we found a T-rex-like Anjanath sleeping soundly in a cave that was far too cramped to fight in, so had to throw something to wake it and lure it out into the open. Once outside you get to appreciate just how huge and dangerous it is – it’s going to take planning to take down. You can conceal yourself in the flora to sneak up closer and mount its back, forcing it to crash into a tree and do a chunk of damage to itself while attacking it. Or steer it further into any traps you’ve laid to make it easier to hit. You could even force it into an encounter with other monsters to get them to do all of the hard work for you. Though if you find yourself in a really tight spot you can call in other players at any time using an SOS flare so they can drop in and lend you a hand.
Once you do manage to topple it you’re rewarded with its skin, flesh or bones which can then be used to craft better gear for even tougher hunts, or can be used to help cook a revitalising meal to give you the strength to keep fighting. The bits we’ve seen so far all feel pretty seamless so far, and you can be sure to expect even more options to play with come its final release in 2018.
“Once you manage to topple the T-rex you’re rewarded with its skin, flesh or bones”
left You can use a grappling hook-like device to grab onto flying monsters for a ride.