What we want from the fu­ture of Hit­man

XBox: The Official Magazine - - INSIDER -

It’s the cliché re­quest from any

Hit­man afi­cionado – a big­ger and better sand­box to have Agent 47 sneak his way through. IO struck a great bal­ance with Hit­man sea­son one, but does its new in­de­pen­dence mean the world of Hit­man will soon have even more to of­fer?

Hit­man had a plethora of large maps, in­clud­ing the Paris mis­sion which dwarfed the Streets of Hope map from Hit­man: Ab­so­lu­tion by a ra­tio of 6:1, giv­ing Agent 47 plenty of new op­por­tu­ni­ties and space to work in. That said, a mix of smaller maps such as the Hokkaido mis­sion in episode six showed that com­pact are­nas that are well-bal­anced, with care­fully timed op­por­tu­ni­ties and clev­erly crafted sec­tions, can feel just as giant.

With more po­ten­tial cre­ative freedom, can IO go one step fur­ther for series two? Why not have the op­tion to link mul­ti­ple lo­ca­tions and tar­gets, with your ac­tions in one place af­fect­ing another? Maybe it could go for more out­landish and cre­ative en­vi­ron­ments, hav­ing Agent 47 tar­get­ing some­one at a games con­ven­tion, cos­play­ing as him­self for the ul­ti­mate de­ceit.

We need to get out more.

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