Check out the ancient arsenal
“If you want to be exploding everything with one punch, you have a way to do that”
Khopesh This curved sword is just one of six weapon types. Expect regular swords, sickle swords, dual blades, heavy clubs, heavy blades, sceptres and spears. Hidden blade You can craft different hidden blades, and each one will have attributes and damage statistics. This is important – if its stats are high enough, you’ll be able to silently kill higher-level enemies. Shield Defending from arrows (and incoming attacks) will be a little easier now that you carry a shield. Block an attack at the perfect time with this and you’ll open your opponent up for a counterattack. Hood We aren’t totally sure why
AC fans are so keen to have a removable hood, but in Origins you can take it off in the Gear menu. Different outfits will give Bayek different abilities, too… Bow Multiple bow types are available, including those dedicated to stealth, long-range shooting, and pure damage. The warrior bow fires five arrows at once in a wide spread.
does not go beyond, and the upgrade cost is quite expensive. But we’re more in favour of, and giving more value to, having players go to look for new weapons. So the cost is higher, but it is a valid way for players to play.”
We can see you rolling your eyes, dear reader. We know what you’re thinking. 150 different types of sword does not make this a deep RPG system. Well roll those eyes back again and then widen them in surprise, because there are six different weapon styles, and each one presents a totally different way to fight. Longer spears allow for sweeping movements that may damage several enemies at once. Forego a shield and you can dual-wield a sword and dagger for fast attacks. Grab a huge battle axe and you’ll do massive damage, but will move slower and be open to attacks. All of a sudden, choosing the right loadout, the right combination of weapons, becomes incredibly important.
Then there’s the hit-box-based combat, which Ismail explains more about above. Essentially, it means you need to think more tactically about how you attack.
But that’s not all: “We also have an adrenaline system – you have various ways to build adrenaline, and each weapon works differently,” explains Ismail. “That’s another layer we want players to think about – maybe you’re building adrenaline with one weapon that’s very efficient at doing it, then switching to another one to unleash the adrenaline, which either does a big attack, or starts a time-based fury mode, where you’re just unleashing crazy damage for a few seconds.” That’s no tree… Of course, this is assuming that you want to get into a fight in the first place – some players prefer all stealth. Ismail assures us that Origins is designed to cater for all playstyles. After looking at data on how people liked to play AC, it became clear that focusing on stealth and ignoring combat, or vice versa, would be a mistake. So in Origins, you can do it all.
“We asked ourselves ‘can we allow players to dedicate themselves to a style more specifically?’ These things led us to the ability system we have. We don’t even call it a tree – it’s a graph.”
We’re not sure about that – our old maths teacher would probably have a fit if she saw us describing anything that included the ability ‘Pyromaniac’ as a graph – but whatever. What it means is that you can push your version of Bayek in any direction you like.
In the demo we played, Bayek was unable to silently assassinate a character that was a higher level than him – he would just do some stealth damage, then launch into a fight with his target. We asked Ismail whether this could be overcome using skills, too. “You have to get the abilities, and you have to craft hidden blades, which will increase your stealth damage,” he says after a moment’s pause. “So there are ways, and yes, you can technically not be at the max level – which is 40, that’s the cap – you could be level 20 in a level 30 area one-shotting everything. You can do it, but it’s not easy.”
But the abilities can take you far beyond that. In fact, if you play for long enough and plough enough points into your skills, almost anything is possible. “The idea is that if you want to be exploding everything with one punch, you have a way to do that,” laughs Ismail. “You’ll have to dedicate yourself for a while, but you can do that, it’s not a problem.” We aren’t sure if he means this literally, but we’d pay good money to see Bayek punch a hippo so hard it explodes.
The city of Thebes and the pyramids at Giza will be two of the most impressive that you visit, with its huge structures to climb and explore that dwarf the people living below. right