De-Nile

XBox: The Official Magazine - - ASSASSIN -

While we’re speak­ing to Ismail, we take the op­por­tu­nity to ask him about some other el­e­ments of the game. Un­for­tu­nately, he couldn’t tell us about its mod­ern-day sec­tions, or the mul­ti­ple playable char­ac­ters men­tioned at E3. What he did say, though, was that naval com­bat would re­turn. It won’t be a core of the game, but ex­pect “spe­cific mis­sions that al­low you to com­man­deer a large ship. They didn’t have can­nons at the time but they do have fire arrows and other weapons that I’ll keep as a sur­prise.”

The key here is ac­cu­racy – the team looked into what Egyp­tians re­ally used in naval com­bat. And that isn’t the only way in which the game is stay­ing his­tor­i­cally ac­cu­rate – at least, as ac­cu­rate as a game fea­tur­ing a mag­i­cal, mind-con­trol­ling ap­ple can be.

“First and fore­most with AC, we al­ways try to make a cred­i­ble his­toric ex­pe­ri­ence,” says Ismail. “It doesn’t mean a re­al­is­tic one, but it’s cred­i­ble within our lore. But we won’t, with­out any ex­pla­na­tion, in­sert magic or fan­tasy.”

How­ever, that doesn’t mean things don’t get a bit freaky in this an­cient Egyp­tian set­ting. Re­mem­ber, back then peo­ple thought the pharaohs were ac­tual liv­ing gods, and wor­shipped cats more vig­or­ously than the old lady that lives down your road. We saw Bayek face off against a giant snake in the E3 trailer, so we have to ask Ismail – what’s that about?

“I won’t say what it is be­cause it’s a spoiler, but when peo­ple ex­pe­ri­ence that, it will be… fully jus­ti­fied, if I can put it that way,” he laughs. “It’s in the same realm that peo­ple are used to from AC, but we did play with it more be­cause of the mys­ti­cism around Egypt.”

The same can be said for Bayek’s out­fits, from stan­dard hoods (re­mov­able this time) to more ex­trav­a­gant of­fer­ings. We’ve heard talk of dress­ing as gods and mummies. Ismail didn’t con­firm th­ese, but he did say “there are some more wild out­fits that we had fun with.” Pre­pare for some se­ri­ous weird­ness.

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