While we’re speaking to Ismail, we take the opportunity to ask him about some other elements of the game. Unfortunately, he couldn’t tell us about its modern-day sections, or the multiple playable characters mentioned at E3. What he did say, though, was that naval combat would return. It won’t be a core of the game, but expect “specific missions that allow you to commandeer a large ship. They didn’t have cannons at the time but they do have fire arrows and other weapons that I’ll keep as a surprise.”
The key here is accuracy – the team looked into what Egyptians really used in naval combat. And that isn’t the only way in which the game is staying historically accurate – at least, as accurate as a game featuring a magical, mind-controlling apple can be.
“First and foremost with AC, we always try to make a credible historic experience,” says Ismail. “It doesn’t mean a realistic one, but it’s credible within our lore. But we won’t, without any explanation, insert magic or fantasy.”
However, that doesn’t mean things don’t get a bit freaky in this ancient Egyptian setting. Remember, back then people thought the pharaohs were actual living gods, and worshipped cats more vigorously than the old lady that lives down your road. We saw Bayek face off against a giant snake in the E3 trailer, so we have to ask Ismail – what’s that about?
“I won’t say what it is because it’s a spoiler, but when people experience that, it will be… fully justified, if I can put it that way,” he laughs. “It’s in the same realm that people are used to from AC, but we did play with it more because of the mysticism around Egypt.”
The same can be said for Bayek’s outfits, from standard hoods (removable this time) to more extravagant offerings. We’ve heard talk of dressing as gods and mummies. Ismail didn’t confirm these, but he did say “there are some more wild outfits that we had fun with.” Prepare for some serious weirdness.