Johnny Be good
When we met Johnny Galvatron at a secluded meeting room away from the bustle and clamour of this year’s E3 convention, we began by asking what his role on the project was. His response seemed to say a lot about the kind of studio he runs and the kind of game he’s producing. “I have to make up a job title – can you help me?” Galvatron began. “I’ve never thought about it. Creative lead? Creative director?”
Part of that uncertainty stems from a rock-androll eccentricity, but it’s also partly down to the fact that Galvatron isn’t an old industry veteran with decades of experience at EA or Activision. In fact, Johnny’s a rock star who’s never made a game before in his life. As such, he does some things a bit differently to most creative directors at game studios.
“I was in a rock and roll band for a long time, and we toured the world for four or five years. And I hated touring. I really, really hated it. I was not cut out for it. It’s just too much partying – too many loose situations. And I’m a bit of a homebody,” Johnny explains. We’ll admit that, based on his studded jacket and luxurious flowing hair, this information comes as a bit of a surprise to us, but we roll with it.
“I actually studied game development at uni, but we got our record deal about a week after I graduated, so I never did it – I didn’t come home for five years. So I did that and when I came back I thought, ‘I never want to leave the house again.’ But I still wanted to be really creative and I still wanted to use what I’d learnt about music… and The Artful Escape is what that turned into.”