Love han­dles

XBox: The Official Magazine - - PREVIEW -

As pun­ish­ingly dull as it sounds, doors are an ab­so­lutely cen­tral game­play me­chanic. Ev­ery build­ing has each of its doors shut at the be­gin­ning of a round, so see­ing an open one is a good in­di­ca­tion that a place has al­ready been looted. How­ever, see­ing a closed door is no guar­an­tee of safety: per­haps some­one’s wait­ing in­side, hav­ing looted the place, their beads trained at head-height on the front door. Cross­ing any thresh­old is con­se­quently hor­ri­ble on the old nerves.

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