A game in which you hunt mon­sters, in a world. Who knew?

XBox: The Official Magazine - - START - Ian Drans­field

There are times when you just want to get to­gether with some friends, suit up in ridicu­lous pieces of cloth­ing, carry around a weapon as big as a small car and start a brawl with the clos­est na­tive species you can find. And then there are times when you want to play some­thing like Mon­ster

Hunter World in­stead – con­sider your­self zinged.

Yes, Cap­com’s long-run­ning se­ries of get­ting to­gether to stab gi­ant her­bi­vores in the neck has been show­ing it­self for a cou­ple of months now, but we fi­nally have a con­crete re­lease date – 26 Jan­uary 2018 – for all these shenani­gans. As such, there re­ally isn’t much longer to wait un­til we can put to­gether our finest hunt­ing par­ties in what is look­ing to be the most ac­ces­si­ble Mon­ster

Hunter game yet. Up to four friends, en­e­mies, ac­quain­tances or ran­doms can play to­gether and – for the first time in the se­ries – can come to­gether from dif­fer­ent re­gions, mean­ing your op­tions for hunt­ing par­ties are broader than they ever were pre­vi­ously. With your teams (or alone, of course) you can travel out into a whole new world of seam­less tran­si­tions and sweep­ing, gor­geous vis­tas to… well, hunt mon­sters.


While Mon­ster Hunter World is push­ing its story con­tent – voiced and fancy and every­thing you would ex­pect – it’s re­ally the core hunt­ing ex­pe­ri­ence that has al­ways made play­ers so very ob­sessed with the se­ries. Cap­com has made strides to make sure those com­ing to MHW for the first time will be able to pick up and just get on with things, tweak­ing con­trols to make it more in­tu­itive, while at the same time of­fer­ing vet­er­ans the op­tion of keep­ing things as they used to be.

Head­ing out from your home base of Astera, you’ll en­counter all man­ner of weird and weirder crea­tures – and not just her­bi­vores, as we may have im­plied be­fore. No, soon enough you’ll be fac­ing off against the lash­ing tongue of the Pukei-Pukei (‘big lizard’) and the… well, it’s a gi­ant sphere of fluff that’s part bat, part cot­ton ball that’s try­ing to kill you, ba­si­cally. MHW is sure to have dozens of fan­tas­tic crea­tures to dis­cover, track, hunt and get killed by/kill in the fin­ished game.

Added on top of all this are el­e­ments like the glider man­tle – a glider in the style of Breath Of The Wild that al­lows floaty ex­plo­ration as well as ac­cess to oth­er­wise hid­den ar­eas if there’s a handy draft in the re­gion.

It seems Cap­com is push­ing hard with Mon­ster Hunter World to make it the ab­so­lute best it can be. It’s al­ready a shock­ingly pop­u­lar se­ries, and it’s one the devs just seem to get, so our hopes are high for this one. Keep your eyes peeled. n

“It may be the most ac­ces­si­ble Mon­ster Hunter game yet”

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