MONSTER HUNTER: WORLD
A game in which you hunt monsters, in a world. Who knew?
There are times when you just want to get together with some friends, suit up in ridiculous pieces of clothing, carry around a weapon as big as a small car and start a brawl with the closest native species you can find. And then there are times when you want to play something like Monster
Hunter World instead – consider yourself zinged.
Yes, Capcom’s long-running series of getting together to stab giant herbivores in the neck has been showing itself for a couple of months now, but we finally have a concrete release date – 26 January 2018 – for all these shenanigans. As such, there really isn’t much longer to wait until we can put together our finest hunting parties in what is looking to be the most accessible Monster
Hunter game yet. Up to four friends, enemies, acquaintances or randoms can play together and – for the first time in the series – can come together from different regions, meaning your options for hunting parties are broader than they ever were previously. With your teams (or alone, of course) you can travel out into a whole new world of seamless transitions and sweeping, gorgeous vistas to… well, hunt monsters.
While Monster Hunter World is pushing its story content – voiced and fancy and everything you would expect – it’s really the core hunting experience that has always made players so very obsessed with the series. Capcom has made strides to make sure those coming to MHW for the first time will be able to pick up and just get on with things, tweaking controls to make it more intuitive, while at the same time offering veterans the option of keeping things as they used to be.
Heading out from your home base of Astera, you’ll encounter all manner of weird and weirder creatures – and not just herbivores, as we may have implied before. No, soon enough you’ll be facing off against the lashing tongue of the Pukei-Pukei (‘big lizard’) and the… well, it’s a giant sphere of fluff that’s part bat, part cotton ball that’s trying to kill you, basically. MHW is sure to have dozens of fantastic creatures to discover, track, hunt and get killed by/kill in the finished game.
Added on top of all this are elements like the glider mantle – a glider in the style of Breath Of The Wild that allows floaty exploration as well as access to otherwise hidden areas if there’s a handy draft in the region.
It seems Capcom is pushing hard with Monster Hunter World to make it the absolute best it can be. It’s already a shockingly popular series, and it’s one the devs just seem to get, so our hopes are high for this one. Keep your eyes peeled. n
“It may be the most accessible Monster Hunter game yet”