The mur­der of Hot­line Mi­ami with a co-op twist

XBox: The Official Magazine - - START - Daniella Lu­cas

Never got to play Hot­line Mi­ami? That game where you could wear an­i­mal masks and had to burst into rooms shoot­ing ev­ery­one un­til they’re a fine, red mist to clear it out? Well, now you’ll sort of get your chance thanks to this vi­o­lent, top-down shooter that’s hit­ting Xbox One in 2018. Okay, so it’s not ac­tu­ally from the same uni­verse or even the same de­vel­op­ers as Hot­line Mi­ami, but it’s im­pos­si­ble not to com­pare these two sta­tis­ti­cally sim­i­lar games. Although

God’s Trig­ger has some­thing HM doesn’t – co-op.

You play as Harry and Judy, an odd pair from heaven and hell re­spec­tively, work­ing to­gether to stop the end of the world by killing ev­ery­one in sight. While Harry is do­ing his duty, Judy is out to prove her­self. You’ll use all sorts of weapons and para­nor­mal abil­i­ties to take down the en­e­mies, even­tu­ally fac­ing off against the four horse­men of the apoc­a­lypse in bloody boss bat­tles. Although all that blood and de­struc­tion you’re caus­ing in the process seems pretty apoc­a­lyp­tic to us, at least it’s marginally more eth­i­cally sound than de­stroy­ing all life on Earth.

The Lord’s work

While the devs them­selves seem a lit­tle hes­i­tant to com­pare their game to the cult clas­sic Hot­line Mi­ami, with its top-down and bru­tal aes­thet­ics it’s im­pos­si­ble not to com­pare the two. Mer­ci­fully God’s Trig­ger seems to have more check­points so you won’t have to restart lev­els as of­ten be­cause of un­nec­es­sary death. And you will be dy­ing – we died at least 20 times in our demo while get­ting to grips with the game’s run­ning and gun­ning. Still, if you do go down, your part­ner is able to re­vive you by hold­ing a but­ton down for a few sec­onds – some­thing that can be in­cred­i­bly chal­leng­ing if en­e­mies are around, so you might have to clear the area first.

Again un­like HM, it’s not just about clear­ing out rooms – you’ll also oc­ca­sion­ally find your­self deal­ing with set­piece mo­ments that ramp up the ten­sion. For ex­am­ple, some­times you’ll have to pause to deal with waves of en­e­mies pour­ing into a space be­fore you can move on, help­ing to keep the pace of the ac­tion suit­ably var­ied. While we didn’t get to see a lot of

God’s Trig­ger’s world in the brief demo we played, we did get to test out its com­bat and it’s the co-op el­e­ments that re­ally stand out. While there is a sin­gle-player cam­paign, the em­pha­sis seems to very much be on find­ing a friend to bust some heads with. There’s a rhythm you fall into when work­ing with to­gether, each of you cov­er­ing cer­tain doors for the other like a buddy-cop duo in an ac­tion movie. One to keep your eye on.

“We died at least 20 times in our demo get­ting to grips with it”

Above There’s a fair bit of ex­plor­ing to do in each stage.

be­low We hope you like bright red blood, be­cause you’re go­ing to be see­ing a lot of it.

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