SCAVENGERS

For­mer Halo dev re­veals new sur­vival shooter game

XBox: The Official Magazine - - CONTENTS - Daniella Lu­cas Pub­lisheR Im­prob­a­ble De­vel­oper Mid­win­ter Entertainment For­mat Xbox One ETA TBC

Set in a post-apoc­a­lyp­tic world cov­ered in ice thanks to an as­ter­oid shat­ter­ing the Moon, Scavengers blends the need to co-op­er­ate and sur­vive to­gether with the need to com­pete for what’s left in this harsh en­vi­ron­ment. If be­ing thrust into an ice age wasn’t dif­fi­cult enough, there’s also a mys­te­ri­ous dis­ease run­ning ram­pant that has started to in­fect Earth’s wildlife. A warm coat and a crate of tinned beans won’t be enough to save you. As a mul­ti­player shooter it’ll fea­ture both player ver­sus player con­tent (PvP) and player vs event (PvE) con­tent – the lat­ter will see you fac­ing other en­e­mies and AI rather than your fel­low play­ers.

The game is cur­rently in a very early state, but is planned to take place over ‘ses­sions’, so you’ll join a group who has been given a cer­tain ob­jec­tive on a map and you might come across other groups work­ing on dif­fer­ent tasks. Now the choice comes in: do you face them and take what they might have or try to get them to help you with your own ob­jec­tive? Your team size can also vary – you could ei­ther be part of a large clan of 20-30 play­ers or maybe only three or four, which will af­fect how you ap­proach things.

Top pedi­gree

While we’ve yet to see the game in mo­tion it’s still one to watch as the stu­dio it­self has been born from pre­vi­ous em­ploy­ees of 343 In­dus­tries – the mak­ers of the more re­cent

Halo games. Scavengers’ cre­ator and for­mer ex­ec­u­tive pro­ducer of the Halo se­ries, Josh Holmes, has likened the game to be­ing a spir­i­tual suc­ces­sor to

Halo 5’ s war­zone mode which saw 24 peo­ple fight over a huge mul­ti­player map. Of course with tech­nol­ogy hav­ing vastly im­proved over the last few years they can be a lot more am­bi­tious than they were then by hav­ing it all work at a far larger scale.

Mid­win­ter Entertainment has also part­nered up with Im­prob­a­ble to use their Spa­tialOS tech, which is ca­pa­ble of us­ing com­plex AI and per­sis­tent sim­u­la­tions that will help the world they’re cre­at­ing change around play­ers to keep it var­ied. They also plan to in­volve the com­mu­nity more dur­ing de­vel­op­ment to help shape how it plays out through feed­back, which is why they’re talk­ing about it so early on.

It’s rare that we get to see a game with this much in­sight and prom­ise at such an early stage, but be­ing a sur­vival shooter it’ll be a tough genre to crack into with so many al­ready out there and many more on the way. It’s also not the only game us­ing the Spa­tialOS tech – Mav­er­icks: Prov­ing

Grounds, a 400-player bat­tle royalestyle game, also does – so they’ll have a lot to com­pete with.

“You could ei­ther be part of a large clan of 20-30 play­ers or maybe only three or four”

Be­low There’s no game­play footage yet, but the set­ting and premise look fan­tas­tic.

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