Former Halo dev reveals new survival shooter game
Set in a post-apocalyptic world covered in ice thanks to an asteroid shattering the Moon, Scavengers blends the need to co-operate and survive together with the need to compete for what’s left in this harsh environment. If being thrust into an ice age wasn’t difficult enough, there’s also a mysterious disease running rampant that has started to infect Earth’s wildlife. A warm coat and a crate of tinned beans won’t be enough to save you. As a multiplayer shooter it’ll feature both player versus player content (PvP) and player vs event (PvE) content – the latter will see you facing other enemies and AI rather than your fellow players.
The game is currently in a very early state, but is planned to take place over ‘sessions’, so you’ll join a group who has been given a certain objective on a map and you might come across other groups working on different tasks. Now the choice comes in: do you face them and take what they might have or try to get them to help you with your own objective? Your team size can also vary – you could either be part of a large clan of 20-30 players or maybe only three or four, which will affect how you approach things.
While we’ve yet to see the game in motion it’s still one to watch as the studio itself has been born from previous employees of 343 Industries – the makers of the more recent
Halo games. Scavengers’ creator and former executive producer of the Halo series, Josh Holmes, has likened the game to being a spiritual successor to
Halo 5’ s warzone mode which saw 24 people fight over a huge multiplayer map. Of course with technology having vastly improved over the last few years they can be a lot more ambitious than they were then by having it all work at a far larger scale.
Midwinter Entertainment has also partnered up with Improbable to use their SpatialOS tech, which is capable of using complex AI and persistent simulations that will help the world they’re creating change around players to keep it varied. They also plan to involve the community more during development to help shape how it plays out through feedback, which is why they’re talking about it so early on.
It’s rare that we get to see a game with this much insight and promise at such an early stage, but being a survival shooter it’ll be a tough genre to crack into with so many already out there and many more on the way. It’s also not the only game using the SpatialOS tech – Mavericks: Proving
Grounds, a 400-player battle royalestyle game, also does – so they’ll have a lot to compete with.
“You could either be part of a large clan of 20-30 players or maybe only three or four”
Below There’s no gameplay footage yet, but the setting and premise look fantastic.