THE BIG PICTURE: TUNIC
Developed by one man, Tunic creates a link to a very specific gaming past
A protagonist in a green tunic wakes up alone on a beach. Sword and shield in hand, he makes his way through a charming and yet perilous land – and the fact he happens to be a fox isn’t even the cutest thing about Tunic.
The visual style designed and engineered by lone Novascotian developer Andrew Shouldice has a distinctive texture to it. Something about the way the trees bounce around as the hero pushes through them, and the neat lines of every rock formation give Tunic the look of a game carved from rubber by an artisan craftsman. That’s one of the best things about top-down adventures like this: their capacity to blend retro elements like the obvious Zelda influence and nu-school art direction.
Also speaking to that retro sensibility, this is a world brimming with secrets. Konami codes aren’t required, however – these secrets are hidden naturally throughout the world, encouraging curiosity and building in puzzle complexity throughout. After an enigmatic E3 showing, expect more on Tunic in the coming months.
Tunic’s out in 2019 – enough time to begin your cosplay designs.
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