Animation Magazine - - Editor’s Letter -

“Most an­i­mated movies are light. We wanted to make some­thing se­ri­ous but not preachy. And not nec­es­sar­ily re­li­gious ei­ther — this will be for re­li­gious people and athe­ists, be­cause they’re sub­jects that af­fect ev­ery­body.”


The game al­lows users to play as mul­ti­ple char­ac­ters in the Fam­ily Guy uni­verse on quests both large and small. Start­ing out slowly, the game ex­pands to en­com­pass the en­tirety of Qua­hog and al­lows play­ers to con­trol and play with just about ev­ery reg­u­lar and recurring char­ac­ter on the show.

Andrew Green, head of busi­ness de­vel­op­ment and busi­ness op­er­a­tions for game pro­ducer TinyCo., says there’s about three months’ worth of con­tent avail­able to play, with new con­tent and fea­tures set to be added on a reg­u­lar sched­ule.

Green says TinyCo. col­lab­o­rated closely with Fuzzy Door Pro­duc­tion, which pro­duces the hit an­i­mated se­ries for Fox. They helped cre­ate an orig­i­nal an­i­mated open­ing se­quence in­clud­ing orig­i­nal voice over work from the show’s cast.

The game was writ­ten by the show’s writ­ing staff, Green says, a move that lets TinyCo. fo­cus on the game play as­pects and ex­ploit­ing the al­ready-rich world of the show.

The game is free to play, with in-app pur­chases avail­able — but not re­quired, Green says — to speed up ad­vance­ment through the game.

TinyCo. used a group of about six an­i­ma­tors plus a lead to cre­ate all the an­i­ma­tions for the game, in­clud­ing walk cy­cles, turns, duels and mul­ti­ple skins for the char­ac­ters.

“We had to build ev­ery­thing from scratch mak­ing sure it was on model us­ing our tools and our pro­cesses in­ter­nally,” says Green.

“It’s tons of work, but that’s what we needed for the brand. It feels like Fam­ily Guy, and that’s re­ally the No. 1 thing.”

— Salma Hayek, about the an­i­mated film she is pro­duc­ing, Kahlil Gi­bran’s The Prophet

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