Jorge Gu­tier­rez The­BookofLife

Animation Magazine - - Awards Preview -

Key mo­ment of in­spi­ra­tion: Cel­e­brat­ing Day of the Dead with my fam­ily as a kid in Mex­ico City. I have al­ways loved Mex­i­can tra­di­tions and this is my fa­vorite tra­di­tion of all. I al­ways knew I wanted to make a film about this as­tound­ing hol­i­day.

Key mo­ment of in­spi­ra­tion: I sup­pose the big­gest in­spi­ra­tion was just how loved the Pen­guins were in the Mada­gas­car movies. We knew it was time for them to star in their own film. Tough­est chal­lenge in mak­ing the movie: The movie was pro­duced in three sep­a­rate lo­ca­tions: Glen­dale, Red­wood City and Ban­ga­lore, In­dia, with the bulk of the work be­ing done in Ban­ga­lore. It made for some very early morn­ings for the film­mak­ers in In­dia and some late nights for us in Cal­i­for­nia. Piv­otal scene: I’m par­tic­u­larly fond of the open­ing, which takes place in the past in Antarc­tica and shows our he­roes com­ing to­gether for the first time as baby pen­guins, and form­ing their team that will go on to defy all ex­pec­ta­tions. On the state of the an­i­ma­tion business: The an­i­ma­tion business has al­ways been chang­ing and, no doubt, will con­tinue to do so, but as long as those of us in the business con­tinue to make great films, au­di­ences will want to see them — what­ever the venue or for­mat. Fa­vorite movie or an­i­mated character of all time: mated character of all time is the early Daffy Duck. Ca­reer begin­nings: I started out at Pa­cific Data Images in 1991. But there were a num­ber of us at PDI who were pas­sion­ate about character an­i­ma­tion and, fi­nally, after the for­ma­tion of DreamWorks, we got the op­por­tu­nity to dive in head­first with Antz. Best ad­vice: If you want to be a film­maker, don’t wait for some­one to give you per­mis­sion — just make films with what­ever you have got at your dis­posal.

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